Pishtaco
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« Reply #1220 on: December 02, 2012, 09:19:36 AM » |
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Lit particle clouds in Tolroko
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CDLegasse
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« Reply #1221 on: December 02, 2012, 12:51:42 PM » |
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This is very cool looking. good job Kaelar! I'm a day late! Oh well! Here's some miniFlake: Comments and questions welcome!
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JasonPickering
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« Reply #1222 on: December 02, 2012, 02:13:18 PM » |
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Are you still planning mobile releases? I think you mentioned something before about it?
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Ashkin
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« Reply #1223 on: December 02, 2012, 03:26:51 PM » |
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Mmmmmmmmenu.
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CDLegasse
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« Reply #1224 on: December 02, 2012, 03:53:28 PM » |
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@JasonPickering: Yea i'm still planning mobile releases
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Nition
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« Reply #1225 on: December 02, 2012, 05:43:33 PM » |
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Oops, I'm a bit late for this, but I'm making a vehicle combat game that owes a lot to the melee mode in Interstate '76, except that you build your vehicle entirely from the chassis up lego-style from parts. Each part has some function and affects the centre of mass etc as you'd expect. It's very early in development though, there are a million bugs and missing features, and most parts are just basic shapes.
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Jóhannes G.
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« Reply #1226 on: December 06, 2012, 06:48:33 AM » |
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snip
Hey that's a pretty nice screenshot Is it a 3D exploration plat-former? sorry about an extremely late reply. In a way, yes. that's a 3d exploration game. Not sure if I would call it a platformer. But it's more of a game where you explore with focus on the creation of soundscape. More stuff over at http://www.johannesg.com/blog/s
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Ant
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« Reply #1228 on: December 08, 2012, 05:04:56 AM » |
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I'm very disappointed by the lack of boring menus in this topic which I shall now remedy.
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TheApo
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« Reply #1229 on: December 08, 2012, 05:10:27 AM » |
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My latest puzzle 4k game I made for the Java4k contest ... with christmas feeling. =)
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Farmergnome
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« Reply #1230 on: December 08, 2012, 05:14:07 AM » |
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Got the game pretty much done on my end, just waiting on audio and doing some online multiplayer stuff on it and story while I procrastinate. You can play the work in progress builds if you want also. http://forums.tigsource.com/index.php?topic=28315.15
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Schrompf
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« Reply #1231 on: December 08, 2012, 05:14:52 AM » |
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I'm very disappointed by the lack of boring menus in this topic which I shall now remedy. I actually like the font rendering very much! You could make it much more boring, you know? I also got some new images to show off. If you're interested, read the whole story in my Would Be a DevLog If I Updated It More Often. Click for larger/lossless images!
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Snake World, multiplayer worm eats stuff and grows DevLog
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JMickle
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« Reply #1232 on: December 08, 2012, 05:32:36 AM » |
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coffee mafia.... murderized
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SciophobiaProj
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« Reply #1235 on: December 08, 2012, 10:09:42 AM » |
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This is Sciophobia, it's a side scrolling, survival horror,adventure. After waking up in a strange mansion you search for clues about the house and it's inhabitants.
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kamac
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« Reply #1236 on: December 08, 2012, 10:13:40 AM » |
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This is Sciophobia, it's a side scrolling, survival horror,adventure. After waking up in a strange mansion you search for clues about the house and it's inhabitants. That's nice. Will there be guns, or some sort of weapons? And also, do you have a devlog on TIGsource?
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SciophobiaProj
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« Reply #1237 on: December 08, 2012, 10:20:38 AM » |
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That's nice. Will there be guns, or some sort of weapons? And also, do you have a devlog on TIGsource? No guns, it'd be a little too powerful for the layout. There is kicking at the moment, and there will be an axe in the future. I haven't set up a devlog on TIGsource yet, but I plan to soon =)
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kamac
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« Reply #1238 on: December 08, 2012, 10:22:35 AM » |
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That's nice. Will there be guns, or some sort of weapons? And also, do you have a devlog on TIGsource? No guns, it'd be a little too powerful for the layout. There is kicking at the moment, and there will be an axe in the future. I haven't set up a devlog on TIGsource yet, but I plan to soon =) Nice. If you set it up, I'll look after it.
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goshki
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« Reply #1239 on: December 08, 2012, 10:31:08 AM » |
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Insanely beautiful, the colors are so vivid. Gotta try it.
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