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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2153102 times)
Pishtaco
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« Reply #1220 on: December 02, 2012, 09:19:36 AM »

Lit particle clouds in Tolroko

The screenshot isn't showing.
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CDLegasse
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« Reply #1221 on: December 02, 2012, 12:51:42 PM »

This is very cool looking. good job Kaelar!
Quote


I'm a day late! Oh well! Here's some miniFlake:







Comments and questions welcome!
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JasonPickering
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« Reply #1222 on: December 02, 2012, 02:13:18 PM »

Are you still planning mobile releases? I think you mentioned something before about it?
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Ashkin
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« Reply #1223 on: December 02, 2012, 03:26:51 PM »


Mmmmmmmmenu.
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CDLegasse
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« Reply #1224 on: December 02, 2012, 03:53:28 PM »

@JasonPickering: Yea i'm still planning mobile releases Smiley
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Nition
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« Reply #1225 on: December 02, 2012, 05:43:33 PM »

Oops, I'm a bit late for this, but I'm making a vehicle combat game that owes a lot to the melee mode in Interstate '76, except that you build your vehicle entirely from the chassis up lego-style from parts.

Each part has some function and affects the centre of mass etc as you'd expect. It's very early in development though, there are a million bugs and missing features, and most parts are just basic shapes.



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Jóhannes G.
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« Reply #1226 on: December 06, 2012, 06:48:33 AM »

snip

Hey that's a pretty nice screenshot Shocked

Is it a 3D exploration plat-former?

sorry about an extremely late reply. In a way, yes. that's a 3d exploration game. Not sure if I would call it a platformer. But it's more of a game where you explore with focus on the creation of soundscape. More stuff over at http://www.johannesg.com/blog/s
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- Jóhannes G.portfolio
fentlewoodlewix
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« Reply #1227 on: December 08, 2012, 03:03:02 AM »



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Ant
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« Reply #1228 on: December 08, 2012, 05:04:56 AM »

I'm very disappointed by the lack of boring menus in this topic which I shall now remedy.

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TheApo
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« Reply #1229 on: December 08, 2012, 05:10:27 AM »

My latest puzzle 4k game I made for the Java4k contest ... with christmas feeling. =)

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Farmergnome
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« Reply #1230 on: December 08, 2012, 05:14:07 AM »



Got the game pretty much done on my end, just waiting on audio and doing some online multiplayer stuff on it and story while I procrastinate.  You can play the work in progress builds if you want also. http://forums.tigsource.com/index.php?topic=28315.15
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Schrompf
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« Reply #1231 on: December 08, 2012, 05:14:52 AM »

I'm very disappointed by the lack of boring menus in this topic which I shall now remedy.

I actually like the font rendering very much! You could make it much more boring, you know?

I also got some new images to show off. If you're interested, read the whole story in my Would Be a DevLog If I Updated It More Often. Click for larger/lossless images!




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Snake World, multiplayer worm eats stuff and grows DevLog
JMickle
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« Reply #1232 on: December 08, 2012, 05:32:36 AM »


coffee mafia.... murderized
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dexter_deluxe
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« Reply #1233 on: December 08, 2012, 06:51:56 AM »

Found some yellow noomies! #screenshotsaturday


www.facebook.com/noomix.game
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Alec S.
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« Reply #1234 on: December 08, 2012, 09:37:11 AM »

Treasure of the Abandoned City

You can now pick up and throw the remains of defeated enemies

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SciophobiaProj
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« Reply #1235 on: December 08, 2012, 10:09:42 AM »


This is Sciophobia, it's a side scrolling, survival horror,adventure. After waking up in a strange mansion you search for clues about the house and it's inhabitants.
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kamac
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« Reply #1236 on: December 08, 2012, 10:13:40 AM »


This is Sciophobia, it's a side scrolling, survival horror,adventure. After waking up in a strange mansion you search for clues about the house and it's inhabitants.

That's nice. Will there be guns, or some sort of weapons?
And also, do you have a devlog on TIGsource?
 Crazy
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SciophobiaProj
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« Reply #1237 on: December 08, 2012, 10:20:38 AM »

That's nice. Will there be guns, or some sort of weapons?
And also, do you have a devlog on TIGsource?
 Crazy

No guns, it'd be a little too powerful for the layout. There is kicking at the moment, and there will be an axe in the future.

I haven't set up a devlog on TIGsource yet, but I plan to soon =)
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kamac
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« Reply #1238 on: December 08, 2012, 10:22:35 AM »

That's nice. Will there be guns, or some sort of weapons?
And also, do you have a devlog on TIGsource?
 Crazy

No guns, it'd be a little too powerful for the layout. There is kicking at the moment, and there will be an axe in the future.

I haven't set up a devlog on TIGsource yet, but I plan to soon =)

Nice. If you set it up, I'll look after it.
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goshki
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« Reply #1239 on: December 08, 2012, 10:31:08 AM »



Got the game pretty much done on my end, just waiting on audio and doing some online multiplayer stuff on it and story while I procrastinate.  You can play the work in progress builds if you want also. http://forums.tigsource.com/index.php?topic=28315.15

Insanely beautiful, the colors are so vivid. Gotta try it.
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