Another kinda slow day, but I've got a few things to talk about, namely: doors! (currently in Gameboy-vision in honor of the upcoming Gameboy Jam.
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So yeah, there are doors now, that open when all the enemies have been murdered to death. Besides that, I re-added a couple of things to work with the on-the-fly dungeon building. So enemies spawn, and long rooms are back in.
I noticed when I was making the original jam game that the game really came to life when the big rooms were added in. Going back to an old room and finding a totally different room was kinda cool. It was a lot more noticeable in the original, since you were constantly walking in a clockwise circle, but having them in here definitely gives me a better sense of how this'll feel when all the parts are in place.
Another thing I was thinking about: since the way I'm adding new rooms right now is just by lining up the exits (I spawn a new room, pick a random exit, and align that with the exit the player just walked through), I can add diagonal rooms now. I hadn't considered those before, since I was only thinking about grid-based dungeon generation, but they'd be pretty trivial to throw in now, and it actually isn't something you see all that often.
Also, between the Gameboy colors I threw in for fun, and playing a bit of Joylancer last night, I realized how much people have done with just 4 colors, so I should probably be fine working with 8-16.