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TIGSource ForumsCommunityDevLogsBLOCPK: Competitive Hoarding: Pickup Artists
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Author Topic: BLOCPK: Competitive Hoarding: Pickup Artists  (Read 48794 times)
Blambo
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« Reply #380 on: October 23, 2013, 03:27:43 PM »

Ahhh right, might be because we have horizontal friction at all times. Brb, finding out.
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« Reply #381 on: October 23, 2013, 04:33:27 PM »

I'm still sorta learning the code that Dusty put in but I noticed that too. It seems to only happen after its bounced away from an explosion.
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Belimoth
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« Reply #382 on: October 25, 2013, 01:42:45 AM »

How are you representing velocities/positions, yo?

If your positions ain't floats I feel bad for you son.
I got 0.99 velocity but it won't ever add up to more than 1.
« Last Edit: October 25, 2013, 01:49:33 AM by Belimoth » Logged

08--n7.r6-79.84
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« Reply #383 on: October 25, 2013, 03:19:44 AM »



Almost done.

Releasing on the 31st.

Reminds me Speedball from amiga for some reasons =)
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Rat Casket
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« Reply #384 on: October 27, 2013, 11:27:15 AM »



grapics
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Udderdude
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« Reply #385 on: October 27, 2013, 11:29:31 AM »

The garbage trucks kind of look like they're stuck in the brick wall.  Don't know if you can do anything about this, but it would help if there was a gap in the wall where the trucks are sticking out of.  Maybe put an open metal garage door there?
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« Reply #386 on: October 27, 2013, 11:30:04 AM »

The garbage trucks kind of look like they're stuck in the brick wall.  Don't know if you can do anything about this, but it would help if there was a gap in the wall where the trucks are sticking out of.  Maybe put an open metal garage door there?

Its fine. Dont worry.
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rundown
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« Reply #387 on: October 27, 2013, 01:44:04 PM »

I might be nitpicking. But the collor of the brick, ground and steel bar might give people the favour to choose the red guy more.

I love the tileable ground texture.
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« Reply #388 on: October 27, 2013, 02:02:02 PM »

They dont get to pick. Player 1 is red. Player 2 is blue.
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« Reply #389 on: October 28, 2013, 09:21:10 AM »



working on the title screen. every time the game loads up the P is in a different place.
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Whiteclaws
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« Reply #390 on: October 28, 2013, 01:38:49 PM »

-pic-

working on the title screen. every time the game loads up the P is in a different place.

I pwant thpis nowp
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« Reply #391 on: October 28, 2013, 02:37:56 PM »

-pic-

working on the title screen. every time the game loads up the P is in a different place.

I pwant thpis nowp

Thursday is when the first release comes out.
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« Reply #392 on: October 28, 2013, 09:29:10 PM »

https://www.dropbox.com/s/rz630c06y2krt5u/Blocpk.exe

Its still sorta buggy but none of it should be game breaking. Check it out and let me know if you find some completely broken shit.

Yes there are graphics missing don't worry. (I know).

WASD FG for player 1
Arrows NM for player 2
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« Reply #393 on: October 29, 2013, 04:25:06 PM »

The god damn thing is done. http://gamejolt.com/games/arcade/blocpk/18692/
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siskavard
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« Reply #394 on: October 29, 2013, 04:31:28 PM »

HOORAY!

congrats!
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Blambo
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« Reply #395 on: October 29, 2013, 04:31:45 PM »

...not really, there's a lot of stuff that I'm sort of too busy to add yet.
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« Reply #396 on: October 29, 2013, 05:18:37 PM »

Its as done as I ever wanted it to be.

Anything that isn't implemented wasn't something that was necessary to the game to be what it is. Its supposed to be small.

It was a learning experience for me. I started working on this game last October with absolutely zero programming knowledge or game dev know-how. This was a test to see if I could actually create something and I have. With the help of a lot of people, namely Blambo and Dusty Drake. I asked John Sandoval too many questions. I made a lot of stupid threads asking simple questions. I got help from Glyph every day it felt like.

To me this is complete. My idea is done. I spent a full year working on something that I didn't think I'd ever finish because I give up/move on from literally everything I start.

I know the game has some bugs. I know its sorta wonky. I know its missing the tackle, the dogs, some extra stages, and other things I had said I wanted to add before. I know there are trucks sticking out of brick walls. I know the blue truck sprite is sorta goofed up. I know there are a million things that can be done to make the game "complete" but I'm done with it.

Moving on to a new game now. This is just fine for my first game.
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ink.inc
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« Reply #397 on: October 29, 2013, 05:44:01 PM »

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« Reply #398 on: October 29, 2013, 05:46:58 PM »

I-is.... that s-sarcasm?
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ink.inc
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« Reply #399 on: October 29, 2013, 06:08:59 PM »

NO; CONGRATULATIONS!
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