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TIGSource ForumsDeveloperPlaytestingUltraCook - Line Chef Sim (+Multiplayer!)
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crimmerz
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« on: January 11, 2024, 11:17:23 PM »

Hey all Smiley,

Download
https://zodee.itch.io/ultra-cook

Been documenting my progress on this game for some time now @ https://forums.tigsource.com/index.php?topic=75082.0

UltraCook is a chef simulator, it revolves around multitasking, recall and testing your limits when the pressure is on!



I've come to a point where I just want people to play and to see if everything ACTUALLY works, I don't have anyone
to test with and I would love to see some feedback after so long of testing by myself.

If you would like to test more often or play with me! Or you're just interested in general let me know! Beer!

Here is the most recent changelog:

Quote
Changelog:
Hey all, some big updates have come this time!

+ Custom menus/recipes editor:
- You can make you're own menus and recipes/dishes now! This is also fully functional in multiplayer! So you can now play you're custom menus with friends too!

+ Updated player model:
- The player model has now been improved upon.
- Fixed animations

+ Added new enemy AI!
- The new 'Waiter' enemy will attack when a ticket
runs out of time, or an order is over/undercooked.
- Waiters will throw plate projectiles at you
(one shot kill)

+ The above addition also means there is now COMBAT:
- Saute pan combat is how you kill the waiters.
(One shot kill)

Future updates:
- Rush periods! When playing on medium/hard mode,
there will be a single 'rush' period that can come
at any time.

+ Added RAINPROXY splash screen/splash screen adjustments.
+ Server adjustments (movement, rotation, animations).
+ Player model camera adjustments.
+ Window size adjustment.
+ Name change.
Logged

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