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TIGSource ForumsJobsOffering Paid WorkOld-school RPG -- Pixel Artist Needed
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Author Topic: Old-school RPG -- Pixel Artist Needed  (Read 1682 times)
ajrs84
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« on: July 26, 2012, 02:20:00 PM »

Project: An old school turn-based party RPG very much in the tradition of Wizardry/Ultima/SpidwebSoftware games -- though with vastly improved game mechanics and interface. The target platforms are iPad, Mac, and Windows.





Background: As a full-time indie developer I've spent the last year working 24/7 developing the engine from scratch and creating art as I went along. Originally I had planned to do all of the art myself, however I've reached the point where it become apparent that the game would be better served if I could focus more of my time designing and coding.

The Graphics: I need an artist who can conform to the look and feel of the game as it has already been established - fortunately though, this should not be too difficult as the art is fairly simplistic. Environments consist of floor tiles (64x32 isometric diamond shaped) and walls. Objects in the world (e.g., beds, containers, trees) can be any dimension. Items are 48x48 but, if equipable by the player, have another one or two frames. Characters and monsters are all 96x96 though they usually only take up only a small portion of that space. Characters are not animated and have two frames, one idle and one for attacking. Most of the work will consist of the aforementioned environments, characters, objects, and items. I would estimate that at least 50% of the games total graphics assets are already complete.

What I'm looking for: This is a serious project and I'm looking for a serious artist. Quality is important, but speed is more important as lots of assets will be needed.

Pay: I am flexible and will work with you to come up with a scheme that works for the both of us; wether that's partial profit sharing, part up front, per individual asset, on delivery or some combination of the above.

If you have any questions please feel free to send me an email and I will be more than happy to tell you more about the project or answer any of your questions.

This project is developing into something very special and I look forward to working with a very talented artist.

Ari
[email protected]
« Last Edit: July 26, 2012, 04:49:11 PM by ajrs84 » Logged

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Cobralad
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« Reply #1 on: July 27, 2012, 12:57:00 AM »

Well, if you are looking for professional artist, theres one problem: you said that half of graphic is ready and artist need to adapt for existing style. While sprites look not that bad, i doubt someone going to cripple their skills to adapt for them.
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wonman321
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« Reply #2 on: July 27, 2012, 10:29:35 AM »

I think i can do it. PM sent
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Eponasoft
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« Reply #3 on: July 29, 2012, 10:23:57 AM »

Quite honestly, the sprites do not really work with the backgrounds. The total lack of shadowcasting is the most obvious flaw (the backgrounds are loaded with shadowing), but moreso, the backgrounds are smooth and detailed, whereas the sprites are flat and rather amateurish. The perspectives don't match either; the backgrounds are isometric but the sprites look like your typical top-down perspective. Bigtime clash of styles. You would be wise to look for an artist who can match the nicer style of the background rather than try to mimic the clearly conflicting sprite style it has now. I can see what you tried to do with the sprites but honestly, it just doesn't work.
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ajrs84
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« Reply #4 on: August 05, 2012, 11:06:15 AM »

Quite honestly, the sprites do not really work with the backgrounds. The total lack of shadowcasting is the most obvious flaw (the backgrounds are loaded with shadowing), but moreso, the backgrounds are smooth and detailed, whereas the sprites are flat and rather amateurish. The perspectives don't match either; the backgrounds are isometric but the sprites look like your typical top-down perspective. Bigtime clash of styles. You would be wise to look for an artist who can match the nicer style of the background rather than try to mimic the clearly conflicting sprite style it has now. I can see what you tried to do with the sprites but honestly, it just doesn't work.

This project is not intended as pixel porn, nor is it some cutesy little trivial 2d side-scrolling engine Wink ...it's an extraordinarily ambitious and highly complex open-world rpg targeted at a niche market whose consumers typically accept the tradeoff of graphical limitations for enhanced gameplay mechanics, but never the other way around. That said, the hud uses place holder graphics, environmental tiles are being replaced by a professional, and all objects and characters will cast shadows. Now, that you may not be part of my game's target audience is fine, but to say that you "see what I'm trying to do" or that you've identified some "conflict" between foreground and background from a pre-alpha screenshot using mostly placeholder graphics is just pure trollishness, not serious criticism.
« Last Edit: August 05, 2012, 11:14:20 AM by ajrs84 » Logged

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