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TIGSource ForumsCommunityDevLogsTiny Breakers Camp - Pixel fantasy, brick breaker
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Author Topic: Tiny Breakers Camp - Pixel fantasy, brick breaker  (Read 4654 times)
JuTek
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« Reply #20 on: November 29, 2023, 02:08:39 PM »

Maps Time!

It is time to prepare some playground, I have add few features that I hope, will make game more interesting.
1. Mining carts and rails.
Carts will be an indestructible obstacle on the map. So player will have to look for a way around it. They can stop a ball but they will not be able to stop enemy projectiles and pickups.

Carts and rails





2. Walls in the middle of the map. There will be few variations of walls in the middle. It can stop a ball, enemy projectiles and falling pickups. Very solid obstacle.

Obstacles






At the moment I have 8 maps ready and I want to have another 2 for Demo, which should be ready in couple of weeks.
Cheers!
« Last Edit: December 11, 2023, 03:14:53 PM by JuTek » Logged

JuTek
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« Reply #21 on: December 11, 2023, 03:21:06 PM »

DEMO IS READY!

Hi everyone, I haven't got much time recently since I was very busy making a final modification for demo.
But it is ready and available on Itch.Io

here is a link - https://jutek-pixel.itch.io/tiny-breakers-camp

I've also made a new logo:

LOGO



I was improving also campaign map by adding some clouds. Here is a video.



Cheers!
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JuTek
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« Reply #22 on: December 20, 2023, 08:39:22 AM »

Hello!

Last weeks were really hectic and very busy, I have made many last minutes modifications and improvements plus spend many hours improving Steam and Itch page.
Finally, Demo has been released today on Steam v0.0.4 and the same version is on Itch.

There is a significant modification related to spell casting, but I will let you discover it Smiley
It actually has changed gameplay more than I have expected, in a good way.

Ladies and Gentlemen, allow me to present a Demo for Tiny Breakers Camp.





Try to break all barricades, Attack!


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Gibberish
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« Reply #23 on: December 20, 2023, 01:03:56 PM »

Looks promising!
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JuTek
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« Reply #24 on: January 22, 2024, 09:20:08 AM »

Ahoy folks,

Hope you are doing fine and by the way Happy new year!
Finally, I have found some time to update the progress on Tiny Breakers Camp. Last several weeks were quite busy, I have been preparing new maps new spells, new supporters and enemy mobs.
Today, I prepared a new Demo build and upload it on Steam and Itch.

Here are the major changes and improvements:

1. New location, Orcs Camp. I have prepared a few maps for this location.


2. Demo Campaign has been extended by 3 more missions. There is possibility to unlock one more spell and two additional hidden supporters.

3. There are 3 additional enemy mobs that the player might face during the battle.

4. I have added a new tab in Camp panel dedicated to Supporters and Enemy Mobs. You can check there the strength of your and enemy units.
In order to unlock information about hidden units, it will be necessary to progress with the Campaign.

5. Change a bit the shape of the platform to give a bit more control over ball bouncing direction.
Add a couple of new animations for UI elements.

6. Turn Up volume for Music, SFX and UI and modified slightly Audio Option in Menu to allow for more room for volume modification.


...and a couple of more screenshots from a new gameplay in Orcs Camp location



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« Reply #25 on: February 05, 2024, 03:18:11 AM »

Hey this is cute
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JuTek
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« Reply #26 on: February 05, 2024, 03:59:53 AM »

Thank you!
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JuTek
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« Reply #27 on: April 14, 2024, 01:51:35 AM »

Maps Time!

Just recently, I have finalised several new maps and tested them already.
Orc Camp with stone walls. It will be a new orc location in TBC. Plus Silent Swamp.

Orc Camp


Silent Swamp

« Last Edit: April 25, 2024, 10:32:19 PM by JuTek » Logged

FlyingFreeStudios
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« Reply #28 on: April 25, 2024, 03:46:21 PM »

I should not have downloaded that demo, it's so damn addictive!

Well done on setting up such a satisfying game loop, and also the level of polish is fantastic.
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JuTek
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« Reply #29 on: April 25, 2024, 09:45:52 PM »

Hi there and thank you, I am glad you had a good fun.
In a few weeks I believe I will be able to upload a full version on Steam and Itch, hope you will find time to give it a try as well.


I am adding now last maps to the game.

Forest


...and the final castle maps are ready as well, just need to merge it into the game properly and test.

Cheers!
« Last Edit: May 03, 2024, 06:15:36 PM by JuTek » Logged

JuTek
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« Reply #30 on: May 03, 2024, 06:34:54 PM »

Hello Everyone!

Few good news related to TBC. I have prepared and uploaded on Itch and Steam a new version of demo with several requested improvements.

1. Player platform will be able to block some projectiles from enemies. This will cost a shield, which will have to regenerate over a few seconds.

2. I've added a slider in "Options" menu to adjust a platform speed. You can now increase or decrease speed by 50%.

3. Pickup Items will not disappear after hitting side walls, they will bounce towards the middle of the map and then drop down. This means more goodies to pick up.

4. I have modified a bit looting system to allow for more spells and buffs. I think it makes the game more fun and juicy.

5. From the start, player will have more spells in the arsenal. In previous version, it has to be unlocked almost everything, this time there are a few spells available on map one already.

The good news also is that after many tests, I have finally prepared a final game build and forwarded for steam approval.
I want to release the game in a couple of weeks, on both platforms Itch and Steam.

Hope to see you there on release day, I will appreciate your support!


Here are some pics from new maps. There are all together 7 locations in a game with several maps for each location.


Silent Swamp



Forest



Poison Swamp



Castle



Cheers!
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