HeyGuys
,
I’ve been working on a game for the past couple of weeks at a relatively leisurely pace and it is finally taking form and getting its own character. This is normally the point where I get bored and ditch the game I am making to make something much smaller. So I’ve decided to make this devlog to prevent that from happening this time.
This is a frantic shmup/defense game mashup that has the player control up to 3
standing on a tower. Each wizard can learn up to 3 spells, and the player has to alternate between controlling each wizard and casting their spells. Meanwhile, foes stream down from the sky and try to kill the wizards.
The game will have 12 spells, 6 (7?) enemy types, 3 bosses, and 25 levels with certain elements of randomization, so that no two runs are identical. Also on the menu: Chiptune sounds (my weakest area currently), 4-color pixel art, Endless Mode (after the player has defeated the final boss) and a certain old school arcade sensibility.
There is no “break” between levels; a single run from level 1 to 25 can take up to 30 minutes or so. After the player defeats the first boss they can start from level 7, and after they defeat the second one they can start from level 16. After each run/death, the player has access to a shop where they can recruit more wizards, or buy and upgrade spells, and customize loadouts for each of the wizards.
ALPHA GAMEPLAY VID:
https://www.youtube.com/watch?v=6rrVsQDsV20&feature=youtu.beMy aim is to finish and release the game around mid-April (of this year ofc).
I am developing the game for windows using HaxeFlixel. It will probably be free and available on 87.itch.io.
You can also follow my (new) tumblr for occasional stuff: esayitch.tumblr.com, and of course Twitter @87MeansSuhail.
SCREEEEEEENSHOOOOOOOOOOTS
Cheers!