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« Reply #280 on: May 08, 2024, 12:32:05 PM » |
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Fight against a Soldier enemy. After a Heavy Attack, I do a back dash to avoid its attack and then perform a Lunge Attack. On its last attack, I perform a parry and a front stab to finish it.
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« Reply #281 on: May 09, 2024, 11:54:36 AM » |
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Fighting a Skeleton enemy. If the Skeleton is some distance away it could perform a running attack. I blocked its attack and took advantage of its recovery animation to go behind it and do a back stab.
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« Reply #283 on: May 13, 2024, 12:16:28 PM » |
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Some enemies drop rare items when they are killed. The gems are used to unlock abilities. At the moment, the knight animations are still prototype, should be fixed at a later time.
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« Reply #285 on: May 15, 2024, 11:31:29 AM » |
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The possession ability is also useful when there are too many enemies; one strategy is to possess an enemy and use it as bait. I will have to work in being able to cancel the possessed enemy's attacks, at the moment the combos do not work as they should.
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« Reply #287 on: May 17, 2024, 01:13:42 PM » |
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In certain areas, mobility is somewhat limited due to destructible objects in the way, which during combat can restrict the player’s movement. In these cases you can break these objects with an attack or dodge. Beware of remaining stamina, though, because blocking an enemy attack when your stamina is depleted leads you to be stunlocked and at the mercy of enemy attacks.
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« Reply #288 on: May 18, 2024, 10:02:05 AM » |
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I’m focusing on the plaza, I added a fountain with a statue on top and some stairs. Also I am experimenting with various floor materials, I am trying some stone tiles with some displacement, I like the tesselation it creates. I would like to try soon some decals like ground and plants. Maybe right now the floor is a little too defined compared to the rest, I’ll have to make the buildings and the props more defined otherwise it might clash with the style.
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« Reply #289 on: May 21, 2024, 11:55:32 AM » |
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When there are many enemies, strong attack can be useful to hit more enemies in a straight line. One must be careful not to miss the target, as the recovery time of the strong attack is very high.
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« Reply #291 on: May 23, 2024, 01:05:48 PM » |
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Enemies have slight tracking during the attack, so that it is not too easy to avoid the attack by going behind the enemy. The tracking is only on the orientation of the attack and not on the distance to the player, so spacing is an important element in this combat system.
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« Reply #293 on: May 25, 2024, 12:05:32 PM » |
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Invisibility Cloak can be used to make yourself invisible from the enemy and go behind his back to perform a backstab. Very useful against very strong foes or when you don’t want to face enemies.
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« Reply #294 on: May 28, 2024, 11:54:18 AM » |
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There are various environmental hazards such as the rolling boulder. You will need to have quick reflexes to be able to avoid them. The rolling boulder not only causes damage to the player but also to enemies.
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« Reply #296 on: May 30, 2024, 01:43:14 PM » |
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Archers are weak enemies, you defeat them with a few attacks, but they can prove troublesome when fighting other enemies. When enemies are many and health is low, the invisibility cloak can prove useful for an escape.
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