Okay so I'll try to keep this as short as possible: I came up with this game a week ago and have been playing with it ever since. It's a 2 player puzzle game where each player picks a color and attempts to make their color into a row, column, or diagonal of 5.
I feel like the mechanics are interesting, but there is a problem that will never go away; it is too easy to predict your opponent's winning moves and stop him, which in turn removes the strategy. I can't think of a way to fix this, so I'm hoping you guys can help steer me in a good direction.
Rules:
-Each player chooses a color and attempts to make a full row, column or diagonal out of their color
-Each player gets to move 2 times per turn
Controls:
-Swivel - Click the black (invisible) buttons in the middle of each 2x2 to rotate it clockwise
-Slide - Press Left or Right arrow keys to slide the row your mouse is on, or press Up or Down arrow keys to slide the column your mouse is on
If this was confusing as heck, I can try to explain it better.
Play it here:
https://dl.dropbox.com/u/1906363/Game%20Design%20Stuf/Swivel%20with%20slide.swf