Hello !
At first tx you for your various remarks.
We put our effort at this moment into the "voxel engine" itself, in order to have something we can base our future game-play on it.
So our first focus was mainly on engine reliability, flexibility and performance (even on low system). We try to keep landscape generation performance very high in order to give the possibility, if needed, to travel the landscape very fast without seeing the landscape being generated.
That's the reason of my post, we want to "test" our engine on various system in order to collect precious information.
In order to "attract people" a little bit, we have quickly created a sandbox mode, similar to minecraft one (reason of the same feeling). This mode doesn't reflect at all the final game-play.
You could ask, why did we not simply create a mod based on minecraft ? While I find minecraft idea and realization pretty great, I still have big problem with its stability and computer resource needed to have it play nicely. So in our free time (indeed, this is a done mainly after our working day), we have decided to create our own vision of it.
The base engine by itself is very flexible and it will be possible to customize the game very easily without "modding it". (From in depth landscape generation, entities, textures, sounds, ...)
Concerning the game-play we are heading to :
Each player will have its own "Island", it will be a private and peaceful place, like a Home territory. Player will be able to build his own "castle", town, ...
But also all kind of "Item" factory chains (Think of The settlers or Anno for factory chain sample).
By items we could have food, tools, armors, weapons, vehicules, ...
Portal to your private landscape will be able to be open for other persons on invitation only, with special rights.
The "problem" of those islands, will be that they won't have precious resources. Those resource needed for crafting interesting stuffs.
This will lead us to the "Wild world", where those precious resources will be present, but other players too ! These lands will be dangerous, and you could be killed here and lose everything you have on you. We intend to see player fighting for resource controlling, teaming together to defend places, or simply "hunt"
Here is our main view on it. A single server will serve both "private and public worlds". But it could be very interesting to create inter-server events if possible (server A against server B), ... all those kind of possibility.
As you see we have enough ideas for the rest of our life :p
s33m3.