rcstarttofinish
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« on: January 21, 2013, 08:25:13 AM » |
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IT IS IN ALPHA STAGE so tell me what you think gametesting.site88.netPLEAZE i was really hoping for some feedback
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« Last Edit: January 21, 2013, 10:26:43 AM by rcstarttofinish »
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« Reply #1 on: January 21, 2013, 02:22:24 PM » |
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Firstly, it's customary to make one's first post in The Obligatory Introduce Yourself Thread. Secondly, people are unlikely to download something totally blind. A screenshot or two tends to help but the absolute minimum is a paragraph to describe your game.
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Eigen
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« Reply #2 on: January 21, 2013, 02:24:15 PM » |
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Worst first post ever.
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rcstarttofinish
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« Reply #3 on: January 21, 2013, 03:05:53 PM » |
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Sorry, you don't have to download anything... soooooo It is a javascript game and is hosted soo..... Good for you!
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rcstarttofinish
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« Reply #4 on: January 21, 2013, 04:21:52 PM » |
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Firstly, it's customary to make one's first post in The Obligatory Introduce Yourself Thread. Secondly, people are unlikely to download something totally blind. A screenshot or two tends to help but the absolute minimum is a paragraph to describe your game. Really did you even try the link? It isn't a download. And why do I need to have a first post? Wouldn't I probably receive spiteful comments such as yours anyway?
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« Reply #5 on: January 21, 2013, 05:58:17 PM » |
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No, I didn't try the link. I didn't have the time to try your game then and I'm hardly likely to now if that's how you respond to a bit of advice. I was just trying to let you know how to encourage people to playtest for you; if you won't take the time to properly introduce your game, why should anyone else take the time to actually play it?
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poe
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« Reply #6 on: January 21, 2013, 06:05:32 PM » |
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It was alright, it felt sluggish.
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PlantMonster
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« Reply #7 on: January 22, 2013, 03:31:56 AM » |
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Seems ok so far. It was really slow for me too.
Maybe you should have less trails or do something else to speed it up.
You could use asteroids or geometry wars as inspiration for different types of enemies, powerups etc.
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solkar
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« Reply #8 on: January 22, 2013, 05:02:58 AM » |
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The ship should turn faster.
Any particular point do you want feedback about?
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Eigen
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« Reply #9 on: January 22, 2013, 05:14:48 AM » |
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Is the game over after you destroy the things? Not very lengthy, is it? Is the timer supposed to go that fast when you go out the bounds of the level. It isn't nearly enough time to get back. The first time I was just exploring to see how large the level is and all of the sudden ... 40..15..bang! Game over! The trail effect is nice. I like the smoothness of it. Not much else to say. I was first put off by your incoherent post. Add to that the fact that it was your first post so way to create a first impression. If you're unable to focus for 2 minutes to write a couple of proper sentences telling what your game is about and what kind of feedback you would like, then I can't be expected to think your game could be any better. Now that I think about it, this is how that Biggus Dickus of a Simon Cowell must think rolling his eyes at a fat kid who turns out to sing like Pavarotti. It's a start. Now build upon it.
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Impmaster
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« Reply #10 on: January 22, 2013, 05:35:51 AM » |
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It's waaaay too easy to just pick up speed, turn around, and let momentum pull you as you slaughter the enemies. I like the trail effect, although I think that it could be a little less thick. Not much to talk about. Not something I'll remember past today, and there doesn't seem to be any point. Kill the ships that are following you, even though they can't hurt you? Eh.
Add some sort of goal.
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Eigen
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« Reply #11 on: January 22, 2013, 05:47:13 AM » |
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Maybe it's a symbolic game about a star who is being chased by fans day in and day out and even though they're essentially harmless the star decides to gets get rid of them anyway only to end up all alone and sad.
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Impmaster
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« Reply #12 on: January 22, 2013, 06:00:48 AM » |
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What are the three lines in the top left? Maybe it's a symbolic game about a star who is being chased by fans day in and day out and even though they're essentially harmless the star decides to gets get rid of them anyway only to end up all alone and sad.
The star gets cash for slaying them. Maybe he used all his money on dope.
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rcstarttofinish
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« Reply #13 on: January 22, 2013, 08:14:45 AM » |
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I did mentiopn that it was in ALPHA stage. Thanks for the thinner trail idea. I am going to add more types of enemies that can attack you Eventually the square ships will explode on impact Thanks for your feedback "I'll be back"
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Impmaster
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« Reply #14 on: January 22, 2013, 08:17:42 AM » |
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I'm sorry; you're new. Generally when people post games here, even in alpha, it's when they have something playable and they want either help finding bugs or comments on what to change. At this stage, you don't really have a game (no offense to however many hours you may have placed in). There are no bugs to find, and without a clear goal, we can't really comment on what to change. If you want to place more enemies and whatnot, sure. Once you have those, people will start commenting properly.
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rcstarttofinish
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« Reply #15 on: January 22, 2013, 09:24:54 AM » |
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Thank you, I wanted to just get some feedback on the idea of the game and the character movement.
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Justsometoast
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« Reply #16 on: January 22, 2013, 10:36:12 AM » |
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I'm a sucker for asteroids controls, so I love it in that regard. what I think you should focus on now is coming up with some more gameplay mechanics. Something to separate this game from the many others like it.
Also sound, music, particle effects, all the little stuff. That goes without saying though.
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rcstarttofinish
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« Reply #19 on: January 23, 2013, 05:45:43 PM » |
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The lines are the beginnings of my GUI... Top: Health Middle: Fuel Bottom: Ammo Eventually they will be labeled
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