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1411681 Posts in 69399 Topics- by 58453 Members - Latest Member: Arktitus

May 17, 2024, 01:23:27 PM

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TIGSource ForumsCommunityJams & EventsGGJ Games
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Author Topic: GGJ Games  (Read 7809 times)
Evan Balster
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I live in this head.


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« Reply #20 on: April 25, 2010, 09:02:12 AM »

Battery Boats.   Durr...?

You try to pull or push the other player into a rock.  (It's a two-player game.)

And no, it's not using physics.

Me and Beau made it at GGJ Iowa using Unity.  A tea-fueled work frenzy.

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Creativity births expression.  Curiosity births exploration.
Our work is as soil to these seeds; our art is what grows from them...


Wreath, SoundSelf, Infinite Blank, Cave Story+, <plaid/audio>
Radix
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« Reply #21 on: May 17, 2010, 02:40:48 PM »

Oh, a thread.
You might've seen my game already.




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RebelMoogle
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game dev is my life


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« Reply #22 on: September 13, 2010, 09:48:11 AM »

ooooohhh.

Well i worked with an awesome team on the great game THE MONKEY SPACE: DECEPTION EDITION!
Our constraints were: Monkey, Donkey and Key and we included all of them.
Also: DECEPTION!

have a linky: http://www.themonkeyspace.de/

we also included voice acting, an intro video, 2 complete levels and music.
Also: Monkeys are awesome.
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