Thanks for the feedback guys.
The gameplay is quite tame at the moment. The Zombie is the first enemy we have in, and the AI I've written for it is mostly just to have something to bash to test the combat system.
Saint, I totally agree about the screen distortion being out of place. At the moment it happens when you knock an enemy down or when you block. I think I'll only leave it for when you counter an enemy (done by timing your block really well).
I have a few more videos in my journal (
http://wahwahweewah.blogspot.com/)
In this one I test the physics, playing with the gravity of the level and some blocks.
This one is a test of the wall jump more than anything.
http://au.youtube.com/watch?v=pXh16F7jMRIThis short one is a quick demonstration of some fire and smoke effects.
If your really bored you can see a video of me playing around with the editor and droning on about how it works have a look at this. BTW, This was back when the game was called Vampiria.
http://au.youtube.com/watch?v=wxe-VnJbSxY