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Hangedman
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« Reply #120 on: October 14, 2011, 10:31:13 AM »

3 DAYS REMAIN

Things are taking shape quickly. Want to get decently clear graphics in, and they can be refined later if they need to be.

This is missing the background layer, which will be pretty much omnipresent throughout, but very simple two colour.

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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
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« Reply #121 on: October 14, 2011, 11:10:21 AM »


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Hangedman
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« Reply #122 on: October 14, 2011, 11:38:27 AM »

Tears of Joy

2.5/10 areas pixelled. Time for work!
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
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« Reply #123 on: October 14, 2011, 06:27:51 PM »

awww yeah, good luck buddy! Hand Clap Well, hello there! Toast Right

3 hands? I'm jelly.
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Hangedman
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« Reply #124 on: October 14, 2011, 07:08:14 PM »


Crushed cars are hard to do. But this should do for now
(rightclick+view: 2x)
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #125 on: October 15, 2011, 08:38:23 AM »

62 HOURS REMAIN
Morning of the antepenultimate day

More arts. More code.

Today I added automatic text nodes, for forced story events and the meager bits of dialogue.

I'm focusing largely on the event code and such, because without that the game just isn't finished.

A bit more of the works in progress.


(rightclickview 2x)
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #126 on: October 15, 2011, 05:17:13 PM »

54 HOURS REMAIN
Evening of the antepenultimate day

Made a fair bit of progress today. Got the event system in, debugged, and half of them are done. The easy half. The other ones, will require a bit more tinkering.
Fixed a ton of bugs along the way, added the rest of the music, working on adding the last of the sounds.
I'm almost there. And then I'll just keep working on the art after the submission.


(rightclickview 2x)

Taking a quick break for a snack and to play a game for a bit. I think I should go easy this evening, for some reason, running out of time as I am.
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
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sugarbeard
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« Reply #127 on: October 16, 2011, 04:55:12 AM »

Super impressed with all your hard work and progress buddy! Best of luck with IGF!
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Belimoth
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« Reply #128 on: October 16, 2011, 01:42:11 PM »

So when are you going to add color?



Just kidding, keep up the good work  Hand Thumbs Up Left Tongue
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Hangedman
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« Reply #129 on: October 16, 2011, 01:46:19 PM »

33 HOURS REMAIN
Afternoon of the penultimate day

Today I coded and debugged 4 of 7 events that happen in the game. The last two are the most complex, but probably won't be too difficult. I need rudimentary AI, but funnily enough I can just use the Player class and tell it to move and jump and it should do nicely.

I have a massive assignment to do tonight, so I won't make much more progress this evening. But I'll get the events done by the deadline for sure, and I'll keep at the graphics until they're done, even if all the judges will have downloaded it already by then.

Haha, I may add optional colour filters that you can activate by pressing directions during the loading screen Well, hello there! but that's for later.
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
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JackMenhorn
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« Reply #130 on: October 16, 2011, 02:46:24 PM »

zomg Vision DX!
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Hangedman
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« Reply #131 on: October 16, 2011, 09:10:36 PM »

26 HOURS REMAIN
Night of the penultimate day

Spent most of this evening working on an assignment I believed to be due tomorrow. It wasn't. Anyway.

Added the all-important klaxon. And some other little touches. The final events, I'm edging towards. Need to get the groundwork in.
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
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« Reply #132 on: October 16, 2011, 09:46:07 PM »

Good luck, Hangedman. You can do this!
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mokesmoe
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« Reply #133 on: October 17, 2011, 07:11:45 AM »

On the topic of colour filters, here's the alternate palattes you can use on the game boy color when playing non-color games:
http://en.wikipedia.org/wiki/File:GBC_keypad_palettes.JPG
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team_q
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« Reply #134 on: October 17, 2011, 07:14:15 AM »

3 hands? I'm jelly.

It's how I roll.


Hangedman- Good luck tonight!
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Dirty Rectangles

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Hangedman
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« Reply #135 on: October 17, 2011, 07:32:51 AM »

15 HOURS REMAIN
Morning of the FINAL DAY

Thanks, everybody for the support. Tears of Joy I thought I would upload early and fix, but I have one last feature I HAVE to implement before submitting. Just because. And I have to make a trailer, just 'cause I should. So I'll be cutting it close, but not tooo close.

ALMOST THERE!

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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Belimoth
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« Reply #136 on: October 17, 2011, 08:13:37 AM »

I hope you make it. We all do.

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Hangedman
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« Reply #137 on: October 17, 2011, 09:03:00 AM »

One event done. One to go. I've made good progress though, and I wanted to make a list.

Here's the final breakdown of stuff to get done during the final day:
  • complete scavenger event
  • complete patrol event
  • add rudimentary in-game instructions, even just a controls screen
  • add a finish screen of some sort
  • add any graphics I deem utterly necessary
  • make any tweaks I deem necessary
  • make a video
  • submit
  • relax
  • remember something I've forgotten, add it

Should be no problem Wink
I'll be happy to have the video, because I'll finally be able to show off my game and begin flogging it a bit.
I've never really put any time into that in the past, but for this project, I think it's worth it.
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #138 on: October 17, 2011, 09:29:13 AM »



Faulty spawn code for fun and profit
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
Hangedman
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« Reply #139 on: October 17, 2011, 05:34:34 PM »

SUBMITTED
but totally not done

WOOOO

  • complete scavenger event
  • complete patrol event
  • add rudimentary in-game instructions, even just a controls screen
  • add a finish screen of some sort
  • add any graphics I deem utterly necessary
  • make any tweaks I deem necessary
  • make a video
  • submit
  • relax
  • remember something I've forgotten, add it

I'm going to have a snack and lie down for a bit

Here's my hastily created trailer:

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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
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