Things have certainly been busy. The little one is keeping sure to that...
The second beta has gone extremely well. I had to switch out my analytics service last minute which introduced a nasty bug, but all-in-all the game continues to be received quite well.
How serious should I take a comment like "contender for a hit"? Only time will tell at release!
I'm nearing two years working on the game now. Full-time. With zero income. That's taken its toll, so I'm starting full-time employment next week and will be moonlighting the game development at night and on the weekends. I'm pushing to launch for the Too Many Games convention coming up at end of June... and as such I've started spending the money!
The money is going to things like promotional art work, trailers, game intro artwork, and banner artwork. While I greatly enjoy doing the art, I simply can't do it as fast or well as the professionals! Starting to contract out will hopefully help me to balance out working full-time and helping to scale out more as well.
Let me know what you think of the first four promotional images! They are suppose to resonate to certain groups of people: