Juhkystar
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« Reply #260 on: May 21, 2009, 01:22:50 PM » |
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Hmmm...I don't know if anyone's mentioned it, but the first Halo game really appealed to me. I especially remember one level where you were the only person alive after a firefight on an island base and the music sort of faded away. You really felt alone. It was pretty creepy. (Then again it just may have been me playing that level at 3 AM.) The later games were more of a run and gun feel.
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eobet
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« Reply #261 on: May 24, 2009, 02:21:33 AM » |
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These are shots from the DS title my studio is working on. Since I'm the lead artist on it, it's become my mission to create fantastic atmosphere in the title. I adore atmospheric games so I hope I've been directing my team correctly to reach my goal.
I'm sorry that I'm raining on your parade, but... generic medieval castle and lots of browns? I don't think that's what I would have shown in a thread like this. Yes, it seems very well made for a DS game, but I don't see any atmospheric elements like lighting, a special theme or fog or any other effects.
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« Last Edit: May 24, 2009, 02:25:39 AM by eobet »
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Chris Z
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« Reply #262 on: May 24, 2009, 05:41:21 PM » |
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These are shots from the DS title my studio is working on. Since I'm the lead artist on it, it's become my mission to create fantastic atmosphere in the title. I adore atmospheric games so I hope I've been directing my team correctly to reach my goal.
I'm sorry that I'm raining on your parade, but... generic medieval castle and lots of browns? I don't think that's what I would have shown in a thread like this. Yes, it seems very well made for a DS game, but I don't see any atmospheric elements like lighting, a special theme or fog or any other effects. Is that really a fair thing to say without having played the game? There's no one graphical element that makes a game "atmospheric". For example, what if Shadow of the Collosus looked as it does but you killed the collossi by just hacking away at their feet? Or if all you did in Knytt was collect coins in linear levels?
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Inane
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« Reply #263 on: May 24, 2009, 09:11:44 PM » |
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I dunno, it's moody, it's got atmosphere, and it might be generic for a big console, shit's rare for the DS. It also does look pretty damn good
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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Markus Rosse
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« Reply #264 on: May 25, 2009, 12:09:52 AM » |
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YESSSSSSSSSSSS agreed! ohh the memories... what they said. Chip's Challenge, really a great game, doesn't get enough remakes/clones as it deserves! The lynx version is probably he best (movement and art wise), but when I was younger I only played the win 3.11 version endless with a friend. We played both at home and at school we changed the passwords for the new levels... never finished the game, tho... Lynx version for comparisonHmm, I see Zelda 1 was not mentioned. I didn't play it when I was a kid (never owned a NES) but only played it on emulators (and Wii Virtual Console) some time ago. I think it has a great atmosphere: Speaking of Zelda, I think Windwaker was for me the second best game, not gameplay-wise (ridiculous linearity), but in style and coherence. I think the flat colors works similar like oldschool pixelart in some ways, anyway: http://www.mobygames.com/game/gamecube/legend-of-zelda-the-wind-waker/screenshots(I can't believe how hard it is to find screenshots which do justice to the original game, watch some to get the feel) Oh, and back in 1998/99 I played Half-Life on my Pentium 90 in Software Modus (320x200). Was my first real 3D shooter experience (apart from duke3d, doom style thingies). Really liked the look of it (better than the poly version). Here's a fake screenshot because nobody likes to upload a 10year old 320x200 screen in software modus which I can hotlink from: @Randy: Oh, BigBlueBubble? Is Tsugumo (Jeff Hangartner) still pushing pixels there?
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Randy
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« Reply #265 on: May 25, 2009, 04:16:47 AM » |
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@Randy: Oh, BigBlueBubble? Is Tsugumo (Jeff Hangartner) still pushing pixels there? Yes, yes he his... he's swell guy and a good friend. He doesn't push pixels as much as he used to though. ^_^
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Randy
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« Reply #266 on: May 25, 2009, 04:31:35 AM » |
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I'm sorry that I'm raining on your parade, but... generic medieval castle and lots of browns? I don't think that's what I would have shown in a thread like this. Yes, it seems very well made for a DS game, but I don't see any atmospheric elements like lighting, a special theme or fog or any other effects.
I just want to be clear... what your saying is that generic medieval castles (which isn't where the game takes place) aren't atmospheric or that my screens aren't atmospheric, or both. To be honest those are early builds of the game and the lighting has changed in at least one of those rooms. Sadly though I can't post newer ones (you know... legal stuff and all). I've worked really hard to try and make "mood" in my project so it does help to hear some outside feed back. Oh, and we do have fog in the game but I've yet to see a DS emulator that can render out the fog properly. Which is a shame too. I apologize if I've cluttered up the thread. I still feel though that my screens are atmospheric.
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Dustin Gunn
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« Reply #267 on: May 26, 2009, 12:44:52 AM » |
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Jolli
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« Reply #268 on: May 26, 2009, 03:09:53 PM » |
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i think many of gears 1 campaign environments and two multiplayer maps from that game
and since somebody is going to say it: no i don't care if it's a brown game, loser
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Gainsworthy
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« Reply #269 on: May 27, 2009, 04:36:29 AM » |
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i think many of gears 1 campaign environments and two multiplayer maps from that game
Funnily enough, I'd totally agree with you there. The characters, dialogue and presentation did not always lend to it, perhaps, but it was atmospheric nonetheless. The Immulsion Plant and Gardens were especially grand. Also, brown games can be pretty! It's just that everyone does brown these days.
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ben2theedge
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« Reply #271 on: May 28, 2009, 06:02:42 AM » |
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All this brown is making my soul shrivel and die. Castle of Dr. Brain was basically just a series of mind games (like Prof. Layton) but it had an awesome horror/sci fi vibe... and some great music too.
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superflat
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« Reply #272 on: May 28, 2009, 12:06:57 PM » |
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Dunno why but this just popped into my head: Which made me think of this: And then this:
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pgil
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« Reply #273 on: May 29, 2009, 06:17:41 AM » |
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Shit. Mobygames is going to hunt you down.
I love Flashback too, though. So much detail in the environments, and also not too hard for a "realistic" platformer.
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Chris Z
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« Reply #274 on: May 29, 2009, 09:01:30 AM » |
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PC version of Flashback was much better, SNES/Genesis versions felt clunkier to me for some reason.
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superflat
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« Reply #275 on: May 29, 2009, 09:20:11 AM » |
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AMIGA version of Flashback was much better, SNES/Genesis versions felt clunkier to me for some reason.
Fixed.
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Chris Z
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« Reply #276 on: May 29, 2009, 09:36:05 AM » |
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My parents couldn't afford an Amiga when I was a kid In any case, I don't see the big deal when people compare Amiga to PC all the time. Consoles of the day yes, Amiga was exponentially better. Other than that I think it's just nostalgia.
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superflat
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« Reply #277 on: May 29, 2009, 11:37:34 AM » |
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Nope, it's one thing, and one thing only: audio! PC-Midi sucked compared to the awesomeness of Paula (the Amiga sound chip.) That's why I'd favour the 16 colour Amiga Monkey Island over the PC VGA release for example, although YMMV...
[Edit: I'm sorry to hear you couldn't afford an Amiga, IceNine. If it's any consolation I never had a console, and was jealous of my mate's Mario! But hey, we had Great Giana Sisters!]
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« Last Edit: May 29, 2009, 02:01:59 PM by Jasper Byrne »
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Chris Z
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« Reply #278 on: May 29, 2009, 11:48:35 AM » |
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Ah that's very true, although some cards came with some nice samples. Pure MIDI sucks only because it's so HW/SW dependent. I was just considering graphics in my post.
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superflat
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« Reply #279 on: May 29, 2009, 12:12:53 PM » |
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