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TIGSource ForumsCommunityTownhallKickstart: DungeonBash: squad-based tactical rogue like.
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Author Topic: Kickstart: DungeonBash: squad-based tactical rogue like.  (Read 478 times)
stefoid
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« on: March 27, 2014, 08:38:58 PM »

Hi guys and gals. I'm making this game Dungeon Bash for IOS and Android.

https://www.kickstarter.com/projects/96136851/dungeon-bash

You get to control a team of three different characters every time you play, from about 30 playable characters. Like team could be an acid blob, a troll and a cave lion, for instance.

The emphasis is on devising a strategy based on the most effective role for each of your team members, given their skills, abilities and equipment, in each new tactical situation they find themselves in.  Putting them into the right position with respect to monsters and each other is an important part of that.

Marching order in corridors and when descending levels can be important because creatures can't move through other creatures, nor can one descend until the previous one is out of the way.



At the moment, Ive implemented tanking and flanking based on the position of the team.  I'm also going to add terrain, knock-back, charge moves and follow-up as abilities that some creatures or items may have.  Stealth could also play an interesting role because it involves splitting the stealthy members of your party from the un-stealthy ones to be effective.  (Position and role in action)

Heres an example team:



Lets say your team was an Elf, a Zombie and an Acid blob - how would you use them?  

An Elf is pretty fragile, but fast and hard to hit.  Good Attack skill means he is handy with ranged weapons and hits often in melee.  He has a head, hands and a humanoid body which means he can use any item or armor found in the dungeon.  Different weapons means he can deal out different types of damage, etc...  highly adaptable.

A Zombie is pretty tough, but slow and can't hit well.  But like an Elf, can use anything found in the dungeon, which gives scope to improve areas it is deficient in, or make its strengths (general toughness) even stronger.

An Acid Blob is even more tough than a zombie, being highly resistant to chemical attacks, as well as being fairly resistant to hard and sharp attacks.  It is still susceptible to energy attacks, however.  Unlike a zombie, it packs a good wallop in the form of a strong chemical attack. The thing is, this unusual creature doesn't have a head, hands or humanoid body so it can't use any items at all!  As it gains it experience, like any creature, it will get proportionately stronger and more skilled, but its fundamental nature won't change.

How would you use these creatures to make an effective team?

Heres a screenshot:  (There is footage of the game in action on a mobile device at the Kickstarter site)



The game is designed specifically for phones.  While the screen shot above may look rather sparse and simple, and the UI elements on the right look rather large, on a 4 inch screen, it looks a lot better - the UI is nicely finger-sized with a smooth 'physics' scroll and the dungeon looks clear and and uncluttered so you can visualize your next move.



 
« Last Edit: March 27, 2014, 08:47:03 PM by stefoid » Logged

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