Hello friends!
I'm a frequent visitor to this site but this is my first post.
I released my first video game yesterday for iOS.
I did all the programming, art and music myself and I'm not an artist nor musician so it's a bit rough around the edges.
It's best described as a maze-adventure game. You play as a fly that must journey deep inside an abandoned ant hill on an epic quest to rescue Princess Luna Moth.
I've loved mazes ever since I was very little.
The process of solving mazes is such a close analog to the conscious experience that it's worth studying deeply.
I've noticed these days that mazes aren't getting the love they deserve.
I wanted to try and reinvigorate the genre by taking a maze and turning it into a meaningful adventure; adding animations, npcs, cutscenes, an epic soundtrack and an awesome endgame.
There are no enemies in this game (95% true). The only obstacle in your adventure is the complexity of the environment.
It's a really hard game to finish but I put a lot of effort into balancing it so the difficulty curve is just right. By the end of the game you'll be solving mazes like a pro.
Link to iTunes App Store
My company website