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RecordSetShed
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« on: May 25, 2012, 08:22:51 AM »

Hello friends!
I'm a frequent visitor to this site but this is my first post.

I released my first video game yesterday for iOS.
I did all the programming, art and music myself and I'm not an artist nor musician so it's a bit rough around the edges.
It's best described as a maze-adventure game. You play as a fly that must journey deep inside an abandoned ant hill on an epic quest to rescue Princess Luna Moth.



I've loved mazes ever since I was very little.
The process of solving mazes is such a close analog to the conscious experience that it's worth studying deeply.

I've noticed these days that mazes aren't getting the love they deserve.
I wanted to try and reinvigorate the genre by taking a maze and turning it into a meaningful adventure; adding animations, npcs, cutscenes, an epic soundtrack and an awesome endgame.

There are no enemies in this game (95% true). The only obstacle in your adventure is the complexity of the environment.

It's a really hard game to finish but I put a lot of effort into balancing it so the difficulty curve is just right. By the end of the game you'll be solving mazes like a pro.


Link to iTunes App Store


My company website








« Last Edit: May 31, 2012, 03:08:08 PM by RecordSetShed » Logged
RecordSetShed
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« Reply #1 on: May 31, 2012, 03:29:09 PM »

Boing, here's 10 free copies of the game.

6LR9LPYFF3K7
TFENF36L9TJP
6FRPJX3PMMP6
79ELP7E3HW69
67J4KRFN4YW9
EAAHX9N9AJ7A
AN79F6JE7AWP
AEJ7KJKKMWYY
RR3AA4RJJ7NR
WFRF4J7FTFYE

If you would like to use one of these codes, I ask three humble favors:
1. You have at least a slight interest in mazes because you'll be solving a lot of them.
2. You play the game all the way through to the end. You'll understand why.
3. If you don't want to play it through to the end, let me know why you stopped.

Big thanks if anyone payed for a copy before I posted this. I believe fellow devs should not have to pay to try each other's games.
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sugarbeard
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« Reply #2 on: June 01, 2012, 05:25:41 AM »

Thanks for showing this off at the Rectangles meetup a while ago! It was cool to hear your thoughts on making the game.

I bought this a few days ago, and I'm really into it! It's pretty damn charming and the mazes get intense.
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