Golds
Loves Juno
Level 10
Juno sucks
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« on: January 08, 2010, 09:25:31 AM » |
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Hey, I need to do some simple lowpoly polygonal modeling for a project I'm working on. I took a basic class in Maya a few years ago, but I'm looking to use Blender for models in this game. Do you guys know of any good tutorials for getting started as a beginner? <3's.
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« Last Edit: January 08, 2010, 08:21:04 PM by Derek »
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #2 on: January 09, 2010, 12:35:17 AM » |
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I suggest trying Wings3D for modelling. It's easier to get a hang of I think.
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kiwi
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« Reply #3 on: January 09, 2010, 12:44:06 AM » |
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I think blender noob to pro is the best book I've seen on the subject
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Alec
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« Reply #4 on: January 09, 2010, 04:26:39 AM » |
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I suggest trying Wings3D for modelling. It's easier to get a hang of I think.
Any good Wings tutorials?
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moi
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« Reply #5 on: January 09, 2010, 01:46:00 PM » |
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sculptris ?
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subsystems subsystems subsystems
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Kekskiller
Guest
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« Reply #6 on: January 09, 2010, 02:08:50 PM » |
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sculptris quantified in low fashion
never
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increpare
Guest
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« Reply #7 on: January 09, 2010, 02:26:42 PM » |
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I suggest trying Wings3D for modelling. It's easier to get a hang of I think.
Any good Wings tutorials? [img=http://www.wings3d.com/tutorials.php]http://the official ones are okay[/img] - wings3d is pretty simple to get the hang of, so. pity it doesn't do uv-mapping, but I can cope (I use blender to add textures to models after making them).
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Triplefox
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« Reply #8 on: January 09, 2010, 04:07:12 PM » |
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[img=http://www.wings3d.com/tutorials.php]http://the official ones are okay[/img] - wings3d is pretty simple to get the hang of, so.
pity it doesn't do uv-mapping, but I can cope (I use blender to add textures to models after making them).
http://www.pagodaproductions.com/tiki/Wings3D%20UV%20Mapping.htmlAFAIK Blender is still a more capable texture tool, but I haven't been doing UVs for my current models so I haven't really looked. Someday I'll start...
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Zaphos
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« Reply #9 on: January 09, 2010, 04:21:48 PM » |
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I used wings3d to do uv mapping a few months ago and was pleasantly surprised; I remember it not really working a long time ago, but now it seems to work just fine and be relatively straightforward to use Wings still doesn't do animation stuff though AFAIK.
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Golds
Loves Juno
Level 10
Juno sucks
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« Reply #10 on: January 09, 2010, 04:52:48 PM » |
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I'll look into Wings3d, but I may end up writing a light model format and exporter (probably just tacking some things onto the .OBJ format), which is why I'm thinking of Blender.
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gnat
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« Reply #11 on: January 10, 2010, 08:15:26 PM » |
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I suggest trying Wings3D for modelling. It's easier to get a hang of I think.
This is the first thing that came to my mind as well. Wings 3D's mesh modeller is quite a bit easier and more capable. Simply export to OBJ and re import to Blender when you're ready to do more. Fost from Moodpod uses Wings 3D quite extensively for their 3D. As for learning it, i'd say just play around for a few hours. The interface is quite intuitive.
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gimymblert
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« Reply #13 on: January 13, 2010, 11:25:39 PM » |
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Skofo
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« Reply #14 on: January 17, 2010, 03:33:07 PM » |
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Jonathan Williamson from BlenderCookie.com has neat tutorials, but they're not exactly ultra-beginner ones.
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If you wish to make a video game from scratch, you must first invent the universe.
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