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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7296882 times)
Nate Kling
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« Reply #10380 on: September 13, 2010, 04:56:48 PM »

he is now...
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Zaphos
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« Reply #10381 on: September 13, 2010, 05:02:13 PM »

Nice Smiley  What tools did you use?
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Nate Kling
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« Reply #10382 on: September 13, 2010, 05:05:24 PM »

3dmax to model and animate, roadkill uv for uvunwrap and graphics gale for texture work.
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MaloEspada
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« Reply #10383 on: September 13, 2010, 05:45:54 PM »

on the subject of creepy


"what if i was a girl"

(what is a transparency???)
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Jared C
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hostess with the mostess


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« Reply #10384 on: September 13, 2010, 06:11:08 PM »

Making some more of these guys.



EDIT: Another one.

« Last Edit: September 13, 2010, 06:37:04 PM by Masna » Logged

QOG
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« Reply #10385 on: September 13, 2010, 06:16:51 PM »


Not sure about the colors...
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ink.inc
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« Reply #10386 on: September 13, 2010, 07:23:31 PM »

Making some more of these guys.



EDIT: Another one.



Reminds me of Unown.
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Inanimate
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☆HERO OF JUSTICE!☆


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« Reply #10387 on: September 13, 2010, 07:49:08 PM »

Making some more of these guys.



EDIT: Another one.



I can just SEE a puzzle game with those! I imagine it as an esoteric one where you have to figure out the rules yourself, and everything is black and white.
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JasonPickering
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« Reply #10388 on: September 13, 2010, 10:47:50 PM »

another update:

put Charon in an actual boat. watch out for the red tentacles. the river styx (or akheron) is dangerous. next need to get the souls in and then a few animations and i'm done. codes all written out too. and i got tons of ideas for other Greek mini games.

@masna
I want to know what your doing with them.
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Ant
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« Reply #10389 on: September 14, 2010, 12:09:00 AM »

I'm really loving the graphical style there Mr Pickering. Can't wait to see it all finished. Hand Thumbs Up LeftSmiley
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ASnogarD
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« Reply #10390 on: September 14, 2010, 02:10:29 AM »

JasonPickering - Not to be nasty but my initial impression from that pic was a shiney green floor, with a bloke behind a desk talking on a telephone, the tentical was some office decoration.
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Somethings are painfully obvious, others must be made obvious... painfully.
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3D models are the best


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« Reply #10391 on: September 14, 2010, 02:27:13 AM »

Greek & Watch

That's fantastic!
Also, it reminded me of what I'm doing.

That is, I'm trying to base the bosses and characters I'm making off of mythological/religious/folklore figures. Right now it might not be so obvious.

Olive man?
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Jared C
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hostess with the mostess


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« Reply #10392 on: September 14, 2010, 02:37:32 AM »

Thanks everyone!  Grin
Inanipoo: Haha, give my ideas and I'll see if I can convince my coder to help me makes this.
Jason: As of now, they're  just living in my signature, but I think they would look pretty neat in a game.
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J. R. Hill
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hi


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« Reply #10393 on: September 14, 2010, 07:49:47 AM »

Some button things?
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hi
Hangedman
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Two milkmen go comedy


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« Reply #10394 on: September 14, 2010, 08:54:54 AM »

Still tilesetting it up.
Why are there so many goddamn corner configurations?
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
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Carrie Nation
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« Reply #10395 on: September 14, 2010, 11:21:31 AM »

Some button things?

Every game should have a WOLF BUTTON
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Karuvitomsk
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« Reply #10396 on: September 14, 2010, 12:33:46 PM »

Olive man?

Just look at the gal-durned filenames if you're so curious, sheesh! Tired
Seriously, though, I'm not going for visual consistency with their stories so much as what they might do in a fight, or even just how the character feels.
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J. R. Hill
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hi


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« Reply #10397 on: September 14, 2010, 01:01:51 PM »

Some button things?

Every game should have a WOLF BUTTON
My keyboard needs a wolf button.
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hi
Carrie Nation
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« Reply #10398 on: September 14, 2010, 01:17:48 PM »

My keyboard needs a wolf button.

You type it and it chooses between posting one of three pictures.







Pray you don't get #3.
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HöllenKobold
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« Reply #10399 on: September 14, 2010, 01:48:23 PM »

why are they pink
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Hell pits tend to be disguised as
things that would lead a passerby to
not think of them as portals to
eternal gnashing and wailing.
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