I started playing this to give you some feedback, but then I realised it was so awesome that I'd rather not play the unfinished version. So, I'm not being very helpful, but I can definitely say that this looks really amazing and I can't wait until its released.
Same here, don't want to spoil myself the awesome feeling of playing the finished version
That's a wise choice it seems, see below ...
That's weird. I tried it again, and now it works. However, if I change the resolution and then immediately change it back to 800x600, the game consistently crashes when I select New Game. It also did that the first time I tried it, so maybe that crash caused issues when I played the second time and couldn't click on anything? I'm on Windows XP, by the way.
EDIT: Actually, the game crashes even if I just change the resolution once to whatever before selecting New Game.
Thanks. That gives me something to go on from, though I can't exactly re-produce it. Oh well, looking into it! I might annoy you with a new exe file at one point
looks great,will play more later
maybe this has been asked, but What language do you program this in?
Thank you. I'm writing this in C++ with a dash of Objective-C for creating directories, finding save files and opening the website on OS X. That reminds me I need to take a little time to clean up the existing codebase. It's a mess in some places.
oyog, sweet mother of baby Jebus! That's one buggy game. I wouldn't want to be the one who wrote that. Oh, wait ...
I think it'd make a lot of sense to make 'buy brig' the first objective or 'harbor' the first button. A harbor with a brig works as a makeshift inventory while purchasing supplies. Also, on my first playthrough, before reading the objectives tab, I hired explorers and bought equipment first (since the tabs are in that order). By the time I realized I could buy a ship at the harbor I had run out of cash and started a new game, though it occurred to me later I could have sold stuff again.
Yeah, someone else also mentioned that and I see what you mean. I'll be sure to clarify that. And you can't actually sell stuff yet, it's just a button. Sorry.
On the character sheets initially I thought there was something strange going on with the skills text but I just realized occasionally skills get struck out on re-rolling.
That strike-trough font doesn't quite work. I meant to fix that but never got around to it. Some skills are in fact
disabled when a certain attribute value is too small. Not that it matters because skills don't actually do anything yet.
I purchased flask(s), tent, sword, axe, bow and flint but the task isn't checked in objectives. Only thought it was strange since the rest of the tasks check off.
That's strange. Are you sure you had as many flasks as you had men? If you have the save file for that, maybe you could zip it up and send it to me? It's in the data/savegames folder.
Would it be possible to remap keys? Ending turn with 'enter' is automatic for me from playing Civilization. Not an issue, just personal preference.
No, it's impossible
Sure, I'll see what I can do.
It'd be nice to have a 'go to home port' for the brig.
True but my idea was that the sail home is as important as everything else because realistically you could die one the way back because you don't have food or water. Yeah, you completed the quest but if you never make it back home it's all in vain. Automating takes that away. But I've been thinking about adding difficulty modes. On Easy it could easily be like that.
Leaving two explorers in the new world I sent the third home. Upon arriving the two that didn't sail home have teleported to the dock. One of them even seems to be attempting to disassemble the dock using only his axe. (He had been clearing a forest in the new world.)
Whoops
The game should probably kill of the guys who are left behind or add them to the nearest native village and let the computer control them from there on. It'd be funny if you ever go back you could run into them.
Choosing from this point to immediately sail out the game crashes. Would the log Windows offers when suggesting checking online for a solution be useful?
No, I think I know where the problem is. Thanks.
A crash I can't seem to reproduce - 1 member in camp, 2nd member, not in camp selects leave camp - not sure about this one.
Okay, that was actually easy to reproduce. Enter camp with one guy. Right-click an empty tile but don't choose Leave camp. Press TAB to switch to another character. Choose Leave camp = crash. Thanks for finding it! The contextual actions menu should be closed on character switch most likely.
Thanks again. These are all excellent findings! You are a true explorer