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May 14, 2024, 06:38:42 PM

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TIGSource ForumsCommunityDevLogsEastward Quest
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AD1337
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Lucas Molina


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« Reply #120 on: May 18, 2013, 01:44:53 PM »

Thanks for the suggestion, aberrantmind.

A forest!

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AD1337
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Lucas Molina


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« Reply #121 on: May 18, 2013, 06:22:53 PM »

Wild boar, brown bear and polar bear.

I need more enemies for the forest, let me know if you have ideas.

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thinlikenate
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« Reply #122 on: May 18, 2013, 06:35:55 PM »

This game is looking better and better! Right up my alley. Will this be available on iPhone? Sorry if you've answered that before
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Konidias
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« Reply #123 on: May 18, 2013, 10:10:31 PM »

It's really looking awesome now... glad you're running with my advice to get rid of that GUI background... it's really making the different areas more diverse.
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matriax
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« Reply #124 on: May 18, 2013, 11:42:48 PM »

Thanks for the suggestion, aberrantmind.

A forest!



Simply great!. Maybe the foreground scroll need to be a bit more faster to give the sensation of depth/speed
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AD1337
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Lucas Molina


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« Reply #125 on: May 19, 2013, 11:40:16 AM »

Thanks guys.

Charging boars!

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aberrantmind
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« Reply #126 on: May 19, 2013, 11:55:52 AM »

this game is looking awesome!
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Konidias
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« Reply #127 on: May 19, 2013, 12:32:25 PM »

Have you tried just having the camera shake on the x axis so it doesn't shake up and down but just left/right? I'm wondering if that would make it a bit more tolerable since it's happening so frequently.
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AD1337
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Lucas Molina


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« Reply #128 on: May 19, 2013, 12:52:07 PM »

Have you tried just having the camera shake on the x axis so it doesn't shake up and down but just left/right? I'm wondering if that would make it a bit more tolerable since it's happening so frequently.

It was like that at first. I can try changing, it's no big deal.

Cave, gif soon for the parallax:

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AD1337
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Lucas Molina


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« Reply #129 on: May 19, 2013, 01:08:28 PM »

Here's the gif!

The enemies are all from previous levels: slime, skeleton, big slime, spider and bear.

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AD1337
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Lucas Molina


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« Reply #130 on: May 20, 2013, 04:46:59 PM »

I couldn't get anything done today because I had to work all day, but here's a recap image of this past week's progress:

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Ouren
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Poppy Works


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« Reply #131 on: May 20, 2013, 05:50:11 PM »

holy shit look how much has changed!
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AD1337
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Lucas Molina


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« Reply #132 on: May 21, 2013, 12:56:33 PM »

Snow!

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AD1337
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Lucas Molina


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« Reply #133 on: May 21, 2013, 03:30:45 PM »



What if this guy was the boss of the snow level?

Does he remind you of anyone?
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laxwolf
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« Reply #134 on: May 21, 2013, 06:56:57 PM »

I haven't checked your thread in a couple days and I can't believe how much better the game has gotten. Great work, this is truly turning into something great.
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Solo artist, modeler, designer, and programmer.
AD1337
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Lucas Molina


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« Reply #135 on: May 22, 2013, 12:16:22 PM »

Thanks!

Today I ended up working on android tablet support. I didn't plan on this, but my job gave me a tablet and I figured I might as well make the game compatible with it.

After some lag and resolution issues, it's working alright through Adobe AIR.

Photo:


Screenshot:


As you can see, the font isn't working right for the UI. I have an idea for how to fix that, but I wish it just worked as is. The font screws up in other parts too, and I have no idea for that.
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Xion
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« Reply #136 on: May 22, 2013, 12:41:41 PM »

MEN
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AD1337
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Lucas Molina


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« Reply #137 on: May 22, 2013, 01:46:02 PM »

 Gentleman

One of the font bugs was fixed. It was an AA option that was resetting the font to default. Now the default font never shows, the embedded font is displayed.

But it has these weird errors: a triangle in the 0s and numbers that look like missingno. Don't know what's up, the font is embedded and most characters show fine.

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AD1337
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Lucas Molina


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« Reply #138 on: May 23, 2013, 10:02:58 AM »

New:

WASD movement support in addition to keyboard arrows and mouse/touch.

I also fixed a problem with the parallax.

Watch me dodge a hole in this gif. More progress soon.

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uselessffs
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« Reply #139 on: May 23, 2013, 10:36:40 AM »

Watch me dodge a hole in this gif.

You were already 1337 for making this game, now that takes you to wholly new heights of 1337ness
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