TeeGee
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« Reply #40 on: January 05, 2011, 03:52:23 AM » |
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Time Slaughter: Cactus found this a while ago, it's a super violent shareware fighting game from 1996 (made by "Bloodlust Software" no less). It's visual style is the naive disturbed visual style that you may or may not be familiar with, and the intro is just hilarious in its gratuity. Watch the intro to see the hilarious antagonists and some eye drilling action: Ha ha, pulling someone's innards out and using them as bagpipes is like the most creative gruesome death I've seen on a screen.
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Sorano
Level 6
Game Designer / Double Stallion Games
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« Reply #41 on: January 05, 2011, 05:30:28 AM » |
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Apparently, Catherine, the new game from the Persona Team at Atlus is a psycho-sexual survival-horror puzzle game?
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« Last Edit: January 05, 2011, 10:03:02 AM by Sorano »
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Bree
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« Reply #42 on: January 05, 2011, 07:38:41 AM » |
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Sounds good to me. The Shin Megami games have always had some sort of unique hook. Take Devil Summoner Raidou Kuzunoha Vs. The Soulless Army- it's set in 1920s Japan and includes historical figures of the day, and your main character runs a detective agency and just so happens to be able to summon/command demons.
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Tuba
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« Reply #43 on: January 05, 2011, 07:47:29 AM » |
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There are games that are unique for their gameplay and games that are unique for their graphical style, sound and thematic.
Kirby's Epic Yarn for instance has a very unique art-style but does nothing really new.. Tim Schafer games (like someone mention, Brutal Legend) usually have a very unique setting and art-style (Psychonauts and Grim Fandango).
So, let me use this thread to ask you guys: which kind of "uniqueness" is more important for you?
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FrankieSmileShow
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« Reply #45 on: January 05, 2011, 08:40:43 AM » |
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I heard of "CAPTAIN BLOOD" on Atari ST very recently and it has fascinated me ever since
I have no idea what its about something about blowing up planets and communicating with aliens through a strange glyph-based language
(also awesome fucking music what the hell)
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ArmchairArmada
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« Reply #46 on: January 05, 2011, 09:25:45 AM » |
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There are games that are unique for their gameplay and games that are unique for their graphical style, sound and thematic.
Kirby's Epic Yarn for instance has a very unique art-style but does nothing really new.. Tim Schafer games (like someone mention, Brutal Legend) usually have a very unique setting and art-style (Psychonauts and Grim Fandango).
So, let me use this thread to ask you guys: which kind of "uniqueness" is more important for you?
To me unique gameplay mechanics and design elements are more interesting. Anybody can clone the gameplay from another game and give it a different graphics style or have it take place in a different setting. I'm more interested in the games that have something about them that has never been (or at least rarely been) copied. I considered having "Rocket Robot on Wheels" in the list, but then wondered if it really was unique or if it was just a really good 3D platforming game. I decided to leave it off the list.
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Melly
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« Reply #47 on: January 05, 2011, 10:12:48 AM » |
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I heard of "CAPTAIN BLOOD" on Atari ST very recently and it has fascinated me ever since
I have no idea what its about something about blowing up planets and communicating with aliens through a strange glyph-based language
(also awesome fucking music what the hell)
We should ahve cactus and increpare team up to develop a spiritual sequel to that game.
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Alistair Aitcheson
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« Reply #48 on: January 05, 2011, 11:21:37 AM » |
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I'm a massive fan of Kongai on Kongregate. It's distilled turn-based RPG-style battling turned competitive. I've never seen a game that's got so much excitement with so little by way of graphics. It barely moves visually and yet it's utterly thrilling to play. I haven't seen many games that have made RPG battling competitive, other than Pokemon, but I find Kongai way more intense. Also, that Captain Blood game looks awesome - so bizarre!
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TwilightVulpine
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« Reply #49 on: January 05, 2011, 11:37:44 AM » |
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Apparently, Catherine, the new game from the Persona Team at Atlus is a psycho-sexual survival-horror puzzle game? Actually, it seems much less unique now that the gameplay has been shown. The setting is still very unique, but I'm almost sure this kind of climbing puzzle has been done already, although I don't remember where right now.
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Hangedman
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« Reply #50 on: January 05, 2011, 11:42:43 AM » |
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Apparently it's quite good, according to a Japanese friend of mine. The puzzle/action sequences are quite varied.
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Tuba
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« Reply #51 on: January 05, 2011, 12:04:33 PM » |
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To me unique gameplay mechanics and design elements are more interesting. Anybody can clone the gameplay from another game and give it a different graphics style or have it take place in a different setting. I'm more interested in the games that have something about them that has never been (or at least rarely been) copied.
Yes, anyone can clone gameplay and put it in another setting but thinking about a unique and interesting setting and visual style can be as hard as thinking about unique gameplay mechanics.
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LemonScented
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« Reply #52 on: January 05, 2011, 01:08:54 PM » |
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I heard of "CAPTAIN BLOOD" on Atari ST very recently and it has fascinated me ever since
I have no idea what its about something about blowing up planets and communicating with aliens through a strange glyph-based language
(also awesome fucking music what the hell) I had Captain Blood on the Spectrum. Properly bizarre. You had to travel the universe trying to track down and re-absorb a bunch of clones made of you, which involved traversing weird vector valleys. At the end of the valleys were representatives from a whole pile of different (and deeply odd) alien races who you'd communicate with using a sort of universal heiroglyphic language. They'd be friendly or smug or hostile at you, and some of them would give you coordinates of other planets to go to in an attempt to track stuff down. There was a secret ending in which you chat up the naked purple female alien and she shows up on your ship and reclines on your wacky biomechanical spaceship dashboard, all naked and purple and female.
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superflat
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« Reply #53 on: January 10, 2011, 07:14:14 AM » |
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Captain Blood was definitely unique.
Of the same era, I can't think of a modern equivalent of Carrier Command.
Lords of Midnight on the Speccy was unique.
These aren't the most unique I know of, because there are too many that are totally unique. These are just some that sprang to mind.
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AuthenticKaizen
Freeware Ninja
Level 10
*Prestige Worldwide*
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« Reply #54 on: January 19, 2011, 05:46:11 PM » |
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great idea! - Snake, Ratlle 'n' Roll - pretty unique isometric platformer where you have to eat enough nibbley pibbleys and climb up magic mountains in order to reach the moon. (features also a 2 player coop mode).
originally released for the NES... but got also ported to the sega genesis (aka mega drive). Wikipedia, Moby Games,
Snake, Rattle 'n' Roll was probably the closest thing to a 3D game you could play for the NES. It would be pretty sweat if someone would make a full 3D sequel.
indeed...that would be fantastic!
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mirosurabu
Guest
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« Reply #55 on: January 20, 2011, 03:11:00 PM » |
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I heard of "CAPTAIN BLOOD" on Atari ST very recently and it has fascinated me ever since
I have no idea what its about something about blowing up planets and communicating with aliens through a strange glyph-based language
(also awesome fucking music what the hell) I was trying to remember the name of that game for so long! Damn! Thanks!
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Türbo Bröther
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« Reply #56 on: January 20, 2011, 04:00:11 PM » |
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is about as unique as games come.
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s0
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« Reply #58 on: January 25, 2011, 04:30:19 PM » |
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Picked up
for cheap recently.
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Tuba
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« Reply #59 on: January 26, 2011, 03:49:30 AM » |
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No one mentioned Scribblenauts yet?
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