I started today off with a goal in mind for once. Basically, when I think of a game idea, there is usually an art style I picture in my mind while doing so, and for my current idea that I'm obsessed with, that style was that of the Gameboy. The Gameboy was my first video game console, so it's not too surprising that I really like the look. Nostalgia.
The first two things I pixelled were these:
Just trying to get a feel for the size restraints. Then I messed around with the faces a bit more and decided to lower the pixels on the eyes, which was kind of an "Aha!" moment for the whole pixel cluster thing I always read people talking about. The face looked a much more natural perspective, with the two above now looking like they were looking up.
Obviously, if you look at the beginning of the thread, you'll see that I have worked at this size before, but I was just sort of fumbling around then. While I don't believe these new ones are perfect, I feel like they show a better understanding of how to work at this size.
I didn't want to stop there though. I started work on an actual mockup, with tiles and such. I spent quite a bit of time doing everything over and over again, but this is where I'm at..
I'm going to continue working on it tonight, but I wanted to get this post in before I either forgot, or it was already past midnight.