>>>GET IT HERE<<<Here is what the press were saying about this back in 2003:
"This is the ugliest game I have every seen." - random IRC user when I released it. I still remember somebody saying this, and how badly it stung back then!
"That's it? I though it would be longer..." - a friend on IRC, after he beat it, since I had been talking about it for years.
"I can't find the last piece of wood... Oh, wait here it is." - mv, aka
Xavier Dang who along with Mike Burke did the (awesome) music for it.
"LOL this is horrible!" - another random person on IRC
Alright TIGS! This is a game I made waaay the heck back in 2003. It was misplaced for a long time, and randomly browsing my hd I found it the other day. So I decided, what the heck: I'm "announcing" it here.
Please approach this one out of general interest! Feedback is totally welcome, of course I've learned a huge amount since then. I will say at least that I poured a lot of heart and soul-- or at the least, blood sweat and tears into this thing. And I learned a heck of a lot. Such as:
Assets can take a very, very long time. Way way way longer than you think. If you are an indie, do not make assets the same way that big studios make assets. (luckily, but now I think everybody knows this.)Well, that's mainly what I learned.
What I've learned SINCE then is you shouldn't be afraid to put something out there, even if it's a little bit bad. Your job really is just to do the best you can. You can't take criticism too hard-- I think if I hadn't received so much negativity back in the day I might have done something more with it. That said, it's not a fantastic game though also not terrible.
It was a lot, a lot, a lot of work! If somebody here enjoys it a bit, even in a fellow game-dev sort of way, then that is excellent.
Tchus!