I finished working on a new collision system for projectiles!
I will follow with a technical article, but definitely moving to OOBB feels way better obviously than BoundingSphere!
Also a good exercise
.
Just added energy to the ships, so that they don't die with a single shot
.
Also I changed the scale of the game, removing an unnecessary scene wide scale that was slowing everything a lot. I love the new
size better, and the new speed adds a lot to the feeling of being in open space.
I decided I will add ammunition and weapon overheating / fire rate.
Also, inventory is on his way
--------------
@KomradeJack: Thank you
I will keep the MMO part, as this is the goal of this exercise
. I do games programming for a living. The goal of this project for me is to try at least 2 new worlds, that is large concurrent multiplayer systems, and browser games
.
The exciting thing is about learning new things from programming languages, to new paradigms. The other thing is I can make Continuous Integration (this is what I have in place right now), to deploy new versions.
@Rek: Yes, you're right! I will allow eventually keyboard configuration, it's on the work already, and to be fair, command mappings is already there, I will need to enable some kind of UI, that's still a little bit low-priority, but I will get there