I'm also really enjoying this. It's interesting how this game may be highly simple, but the visuals, sound and design of that big world create a very engaging atmosphere. I especially like how you can seemingly see the whole level from any distance, but at first it looks like nothing more than a distorted background image, but as you get closer and closer to the far away parts of the level it gets more and more clear that you can actually fly there.
I have yet to find a single data voxel, as the sonar didn't seem to help me much. Unless I haven't understood how to properly make use of the sonar, I think it should probably be a bit easier to tell if you get closer to a voxel or not. But I'll just play a bit more, I may be wrong about that
While I have no ideas of my own, I think you should probably go on developing this. As it is, it's a nice little game, but maybe something bigger could be made out of it while retaining its uniqueness.
Either way, I think analogue gamepad controls would add quite a lot to it, making the whole movement more appealing.
Oh and by the way, unless I miss something about it, that title is horribly unsuitable for the game
I think you should have went with at least some mysterious, uninterpretable single word for a name
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Wee, just found two data voxels. I now think the sonar works very fine as it is. Appropriately long range, so it's really nice to scan around bigger sectors just to see if there's any different response of the sonar, yet if you've got a clear line of sight the voxels can be easily seen from afar if you're in the right area. Sweet