FobTi
|
|
« Reply #20 on: September 07, 2016, 09:13:40 AM » |
|
Woohoo! DonutsNJustice has been GREENLIT! Thanks so much to everyone who supported us!
|
|
|
Logged
|
|
|
|
FobTi
|
|
« Reply #21 on: September 15, 2016, 11:42:27 AM » |
|
Devlog Update #6A New Challenging Boss for Stage 2. Meet the Zhang.
|
|
|
Logged
|
|
|
|
FobTi
|
|
« Reply #22 on: September 16, 2016, 07:15:47 AM » |
|
Devlog Update #7Boss Fight Test (Stage 1) headless John...
|
|
|
Logged
|
|
|
|
Chaz
|
|
« Reply #23 on: September 16, 2016, 07:44:18 AM » |
|
Somebody already mentioned the colour palette and I have to agree that it looks lovely!
The Retro City Rampage style TV scanlines are a cool touch as well.
One thing I was curious about; you seemed to have got the game Greenlit in well under a month. As someone who is working on my first game that I intend to run through that process, is there any advice or insight you could lend so that I'd know what to expect? It all seems a bit nerve-wracking to me at this stage!
|
|
|
Logged
|
|
|
|
FobTi
|
|
« Reply #24 on: September 17, 2016, 08:30:56 AM » |
|
Somebody already mentioned the colour palette and I have to agree that it looks lovely!
The Retro City Rampage style TV scanlines are a cool touch as well.
One thing I was curious about; you seemed to have got the game Greenlit in well under a month. As someone who is working on my first game that I intend to run through that process, is there any advice or insight you could lend so that I'd know what to expect? It all seems a bit nerve-wracking to me at this stage!
Thanks! DnJ is my 3rd game on steam and was greenlit in 17 days, i think. (my second game "Jet Set Knights" in 14 days) But, my first game on steam "Obludia" was greenlit in more than one year! Damn, was so hard Dunno how i can help you, especially marketing is very hard for me, i am still newbie on this field. After "Obludia" i gained nice community of players and fans, it's very important. Perfect places to put some info about your greenlight game is here on Tigsource, indiedb, indiegames.com or indiegamemag, i think this helped me much. With each game it's a bit nerve-wracking for me too. btw, sorry for my english..
|
|
|
Logged
|
|
|
|
Chaz
|
|
« Reply #25 on: September 17, 2016, 10:18:52 AM » |
|
Thanks for the reply! I'll be posting the project on TIGSource when I'm ready for sure. Best of luck with the game, I'll grab it when it's out
|
|
|
Logged
|
|
|
|
Eluardian
|
|
« Reply #26 on: September 17, 2016, 11:07:49 AM » |
|
Really lively scenes and frantic gameplay, love it. Gorgeous colours too. Are you going to be adding more things like the dog in the background? Obviously not too much so as to become distracting because there's a lot going on already, but I love that sorta detailing. Congratulations on the greenlight!
|
|
|
Logged
|
|
|
|
FobTi
|
|
« Reply #27 on: September 18, 2016, 08:01:35 AM » |
|
Really lively scenes and frantic gameplay, love it. Gorgeous colours too. Are you going to be adding more things like the dog in the background? Obviously not too much so as to become distracting because there's a lot going on already, but I love that sorta detailing. Congratulations on the greenlight! Thanks so much! Yes i think, i will add more things like the dog but only for fun, they are only as background. But... maybe some of them will be like a secret bonus or something like this.
|
|
|
Logged
|
|
|
|
FobTi
|
|
« Reply #28 on: September 22, 2016, 01:26:44 AM » |
|
Devlog Update #8A New Challenging Boss for Stage 3. Meet the Zed.
|
|
|
Logged
|
|
|
|
FobTi
|
|
« Reply #29 on: September 26, 2016, 08:34:28 AM » |
|
Devlog Update #9Working on Slime Boss (stage 4)
|
|
|
Logged
|
|
|
|
io3 creations
|
|
« Reply #30 on: September 26, 2016, 10:39:10 AM » |
|
Looking good. I kinda prefer the colorful images without the TV scanlines. Though it might be a good toggleable feature for later variety. Interestingly, sust came across Beat Cop that has some similarities with DnJ (cops, donuts, pixel graphics): Of course, the gameplay itsef is very different so that shouldn't be an issue but just in case someone asks.
|
|
|
Logged
|
|
|
|
FobTi
|
|
« Reply #31 on: September 26, 2016, 10:27:12 PM » |
|
Looking good. I kinda prefer the colorful images without the TV scanlines. Though it might be a good toggleable feature for later variety. Interestingly, sust came across Beat Cop that has some similarities with DnJ (cops, donuts, pixel graphics): Of course, the gameplay itsef is very different so that shouldn't be an issue but just in case someone asks. Thanks! Yes, DnJ is totally different game. It's pure SHMUP with automatic scrolling like R-Type but without space ships. And of course, cops need donuts!
|
|
|
Logged
|
|
|
|
FobTi
|
|
« Reply #32 on: September 29, 2016, 12:05:59 PM » |
|
Devlog Update #10Never don't underestimate the slime!
|
|
|
Logged
|
|
|
|
FobTi
|
|
« Reply #33 on: October 04, 2016, 07:17:52 AM » |
|
Devlog Update #11Inside the alien ship.
|
|
|
Logged
|
|
|
|
FobTi
|
|
« Reply #34 on: October 08, 2016, 08:06:30 AM » |
|
Devlog Update #12(:_.) The Truth Is Out There...
|
|
|
Logged
|
|
|
|
CesarD8
|
|
« Reply #35 on: October 08, 2016, 01:59:16 PM » |
|
Looks good man! I really like the aesthetic of the game. The only thing that I feel is missing is a little effect for the bullets hitting something, beside the white flashing. Other than that it looks good
|
|
|
Logged
|
|
|
|
FobTi
|
|
« Reply #36 on: October 09, 2016, 11:24:48 AM » |
|
Looks good man! I really like the aesthetic of the game. The only thing that I feel is missing is a little effect for the bullets hitting something, beside the white flashing. Other than that it looks good Thanks so much! I will add some FX for bullet collision in the final version.
|
|
|
Logged
|
|
|
|
FobTi
|
|
« Reply #37 on: October 11, 2016, 08:27:35 AM » |
|
Devlog Update #13Select Your Hero!
|
|
|
Logged
|
|
|
|
FobTi
|
|
« Reply #38 on: October 15, 2016, 09:12:55 AM » |
|
Devlog Update #14Target Practice (The Tutorial Room)
|
|
|
Logged
|
|
|
|
FobTi
|
|
« Reply #39 on: October 22, 2016, 07:51:30 AM » |
|
Devlog Update #15Freeze Gun test
|
|
|
Logged
|
|
|
|
|