Thanks for getting my line of thought people!
It's silly to say that one type of art is inherently "higher" than another. Art is what the artist makes of it, regardless of medium.
"High" is the wrong word, beacause it somehow suggests that any game must be better than any painting. Of course there are paintings that deliver a much stronger feeling than some games does, but I think a game has a higher potential than a painting, because a game can have that painting in it, and a hundred other paintings too.
This is a silly thing to say. By that reasoning movies are "higher" than songs, because movies can have songs in them but songs can't have movies in them.
Well yes, I defenitely think so. I think it's easier to make an overwhelming experience the more channels of communication(art) you have to work with.
It is extremely hard to make a memorable art experience with the thinnest possible channel of communication, the binary tapping of a telegraph. I'm not reffering to words or code that are deciphered by some kind of key, that's a broader channel, but just the tapping in itself.
You can do much more with white and black areas on a two dimensional surface. If those areas can change and move, you get another completely new aspect to work with. And if you add sounds to accompany those movements, you have yet another channel to communticate feelings to the one experiencing.
Our most memorable experiences are real life experiences, and those are so strong because we feel them with all our five senses. A street in an asian slum is a very strong experience, because you can see it, hear both sound and music, smell it, feel both temperature and the texture of surfaces, and also taste it.
I believe that the more channels of communication you have, the easier it is to create an overwhelming piece of art. That is kind of natural, isn't it, because you get closer to a real experience?