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Valerien
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« Reply #21 on: June 03, 2015, 10:58:28 PM » |
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I'm back with 2 more tutorials. For the first time, talking about pixel art!
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« Last Edit: June 08, 2015, 04:45:00 AM by Valerien »
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Valerien
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« Reply #23 on: July 03, 2015, 12:26:45 AM » |
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Hey there! Here's an update with 2 new videos focusing on open source software! I wanted to move towards those for a while, and now the shift is happening at last! I'll be focusing a bit on Krita in the next few weeks, as it's a solid free option for game artists.
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Valerien
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« Reply #24 on: July 22, 2015, 11:35:49 PM » |
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Valerien
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« Reply #25 on: August 05, 2015, 11:34:44 PM » |
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I kept working on tutorials for Krita in the past 2 weeks. I'm preparing an FAQ video, so for those of you who may have questions, don't hesitate to ask! Here are the latest 2 tutorials:
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eyeliner
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« Reply #26 on: August 06, 2015, 08:14:58 AM » |
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Hey, may I ask if you have in your hat a simple match 3 tutorial?
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Yeah.
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Valerien
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« Reply #28 on: September 13, 2015, 12:26:03 AM » |
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Since last post, I started a series called Game Design Quest. It's a series that focus on the job of a game designer, exploring some questions and analyzing game mechanics. It's a new concept for the channel, so please bear with me as I try to find a good pace and formula for it. Here are the first 3 episodes:
The Preproduction of a Small GameThe first post has changed as well. Now, you can find all of the tutorials categorized on this page.
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« Last Edit: December 16, 2015, 11:38:08 PM by Valerien »
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Valerien
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« Reply #31 on: November 05, 2015, 09:56:49 AM » |
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Valerien
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« Reply #32 on: November 29, 2015, 11:22:22 PM » |
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I'm back with 3 new tutorials!
How to design characters as in Super Time Force - part 2And I'm on Kickstarter with a video training project dedicated to 2d game art: In this series, I will run you through the process of creating professional grade static assets for 2d games. I will share my workflow and my productivity tricks. Not only that! I will show you how Krita is becoming a solid option for professional work. Together, we’ll focus on character design, environments and User Interface. Although we will use Krita, the concepts you will learn apply to any painting application or medium. The series will cover the unique general constraints we game artists face in our work. I will show you how to design sprites with a target camera and resolution in mind. I’ll show you how to produce crisp visuals that support the gameplay. The campaign reached 50% funding in the first 24 hours, and is now on its way to being successfully funded. Want to become a better 2d game artist? Check it out now!
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« Last Edit: November 29, 2015, 11:28:13 PM by Valerien »
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