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TIGSource ForumsHiddenThe DromeValley of the DeadUnpaid WorkiPhone Game Collaboration
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raleigh
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« on: July 07, 2010, 09:46:29 AM »

I have a basic 2D game framework built on OpenGL and I can program with it. I used it to make a platformer I named Pico Bandito.

On that game I built the levels by hand in text embedded in the code but I plan to use Ogmo for my next game. So... you shouldn't even need a Mac.

I'd really like to find someone who already has some sprites and story and just doesn't have the means to get them on the iPhone. Or if you have a cool control idea that "takes advantage" of the touch screen and accelerometer (in other words, an idea to get around the lack of a traditional controller), I can help you build a game around it.
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