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TIGSource ForumsHiddenThe DromeValley of the DeadUnpaid WorkOpenGL Engine (OpenGL Programmer Needed)
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einherjan
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« on: July 10, 2010, 02:52:47 PM »

Project Name: Rain Engine (C++ & OpenGL)
Team: DESIGN PM
Platform: PC

Needed
OpenGL Programmer: Help loading and rendering a Wavefront Obj model

Team
Einherjan, Creative Director/Producer
Kono, Lead Programmer/Project Lead

Engine Description (thus far)
  • Programmed in C++
  • Using OpenGL
  • Theoretically Port-able
  • Graphical style of

    Meets

  • MMO Engine
  • Tile system with connecting floors

Current State of the Engine
http://www.youtube.com/watch?v=40djx3I43pY
Tile system is working, but wasn't showing up for some reason.

Contact
Email: gdhamell[at]gmail.com
MSN: gdhamell[at]gmail.com
AIM: gdhamell

The Future
If this project moves ahead, and we get a workable engine, we will be working on an actual game.

Compensation
None at the moment. Just credit and appreciation.  Kiss

An OpenGL Programmer is vital for this project to move forward. Please help out. Thanks.

Kono says, שלום
« Last Edit: July 10, 2010, 03:12:25 PM by einherjan » Logged
Indievelopper
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« Reply #1 on: July 16, 2010, 01:28:44 AM »

Waveform .obj ? I think you're talking about a regular .obj file.

If it's the case, well, it's perfect, because obj are just a very basic list of vertex so rendering it is extremely easy. Just open it with notepad, it will be become clear.  Wink
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