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TIGSource ForumsCommunityDevLogs✿ Homegrove: like (Mario+Kirby)/(Metroid*Zelda)
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Author Topic: ✿ Homegrove: like (Mario+Kirby)/(Metroid*Zelda)  (Read 33503 times)
flipswitchx
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« Reply #100 on: June 03, 2016, 05:44:14 AM »



What do ya'll think about the way this snake dies?
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flipswitchx
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« Reply #101 on: June 03, 2016, 05:47:13 AM »

The amount of polish on your animations is crazy! Never heard of ClickFusion before. What made you decide to use it?

Well I was young and didn't know better. A friend showed me fusion so I started using it. Skip to 10 years later I'm still using it because I'm stubborn. It's easy to start stuff in fusion and to think that the whole process will be that easy but it has a lot of pitfalls and weird workarounds. Hopefully I will change software or just focus on art stuff after Homegrove.

No dude! Keep the Fusion dream alive! You and Tholen and the guy who made Not A Hero! You guys are keeping Fusion aliiiiveeeee.

(jk if they don't release F3 and have that be *amazing* you should at least move over to Construct)

lol  Cheesy
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cageofcaptivity
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« Reply #102 on: June 03, 2016, 05:50:12 AM »



What do ya'll think about the way this snake dies?

Looks good!
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flipswitchx
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« Reply #103 on: June 05, 2016, 03:31:06 PM »

Two new things in ONE GIF??? MADNESS!



A new way to climb, and a new kind of platform!
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wizered67
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« Reply #104 on: June 05, 2016, 07:48:12 PM »

Wow, the platform you pull down is pretty clever! It makes so much sense but I never would have thought of that! The game looks good, following Smiley
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Jay Tholen
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« Reply #105 on: June 05, 2016, 11:30:59 PM »

Two new things in ONE GIF??? MADNESS!



A new way to climb, and a new kind of platform!

that a gosh danged brilliant
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Dropsy!

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flipswitchx
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« Reply #106 on: June 11, 2016, 05:03:05 PM »



I decided to record the whole screen this time as an experiment. Hm.
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SolarLune
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« Reply #107 on: June 12, 2016, 07:43:25 AM »

This all looks great! Keep up the good work, dude!

I see the platform pulling idea - really interesting mechanic, but it seems like the platform moves up too quickly to do anything with. Was the player going to be able to jump on it?
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flipswitchx
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« Reply #108 on: June 15, 2016, 09:59:05 PM »

This all looks great! Keep up the good work, dude!

I see the platform pulling idea - really interesting mechanic, but it seems like the platform moves up too quickly to do anything with. Was the player going to be able to jump on it?

Yeah ha I made it a little too fast at first.
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flipswitchx
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« Reply #109 on: June 15, 2016, 11:45:30 PM »



boing, boing!
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JobLeonard
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« Reply #110 on: June 16, 2016, 01:50:04 AM »

The bouncing feels a bit off since the speeds of the mushroom and our little happy walker don't quite match up.
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migrafael
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« Reply #111 on: June 16, 2016, 02:24:16 AM »

Love the snake death. Actually, love everything about this. Let me get your twitter and follow this to completion :D Great work!
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flipswitchx
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« Reply #112 on: June 17, 2016, 12:11:17 AM »



turret time
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Grhyll
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« Reply #113 on: June 17, 2016, 12:27:18 AM »

The amount of features is impressive! Looks quite nice Smiley
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flipswitchx
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« Reply #114 on: June 19, 2016, 02:48:32 AM »



A wall-slime blocks your path!
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flipswitchx
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« Reply #115 on: June 19, 2016, 02:52:40 AM »

The bouncing feels a bit off since the speeds of the mushroom and our little happy walker don't quite match up.

Hm what do you mean? Oh it functions a lot like a note block in mario by the way.

Love the snake death. Actually, love everything about this. Let me get your twitter and follow this to completion :D Great work!
Thanks! Smiley

The amount of features is impressive! Looks quite nice Smiley

Thank you :D
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JobLeonard
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« Reply #116 on: June 19, 2016, 04:46:10 AM »

Like he accelerates faster and higher than the mushroom itself moves, and if the boost is because of the combined jump acceleration + speed of the mushroom, Netwon's action/reaction conservation law expects an equal force (so net deceleration) of the mushroom in the opposite direction of the jump.

But don't mind me, I'm a former physics student who nags about impossible Newtonian mechanics in movies too Tongue
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flipswitchx
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« Reply #117 on: June 29, 2016, 03:38:30 PM »



wip meadow area

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JobLeonard
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« Reply #118 on: June 29, 2016, 09:49:20 PM »

 Kiss
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jctwood
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« Reply #119 on: June 30, 2016, 01:14:58 AM »

I am loving how reactive the environment is becoming!
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