Hello,
My name is Ron and I'm a small game developer.
Recently I've finished the 1st stage of my new game War Legends (
http://www.warlegends.com) which the client was programmed in Flex 3.0.
Now basically the world is made out of hex tiles, and the player can move the map around either by clicking and dragging the map or clicking the minimap.
The coder I hired to write the map drawing component made it in a pretty non-scalable way (the entire map is drawn into a bitmap object and thrown on the appliaction) - this is fine for small maps, but for larger ones this causes a very long loading time (which even causes the loading to fail on older computers).
Now I obviously need to remake that component, question is, what is the best approach for this? Obviously the client doesn't need all the map if the player is only shown a small portion of the map - so I'm guessing it has something to do with that
Screenshot attached from the game.