Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411595 Posts in 69386 Topics- by 58445 Members - Latest Member: YomiKu_0

May 07, 2024, 06:45:37 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperAudioProgrammer music
Pages: [1]
Print
Author Topic: Programmer music  (Read 1342 times)
PompiPompi
Level 10
*****



View Profile WWW
« on: October 08, 2010, 10:47:13 AM »

You thought programmer art is horrible? Wait till you listen to this.
I need tips on improving my music skills.

http://dl.dropbox.com/u/8025882/InTheFields2.zip
Logged

Master of all trades.
HDSanctum
Guest
« Reply #1 on: October 08, 2010, 06:49:56 PM »

Actually it's not bad and it's certainly not horrible. I think the noise channels in the beginning are a bit of a shock to hear, starting from silence.

What type of game would you be using music like this in?
Logged
PompiPompi
Level 10
*****



View Profile WWW
« Reply #2 on: October 08, 2010, 09:03:06 PM »

Thanks.
I can tell something is wrong with this music. The seperate parts might work on their own, but the whole thing together just doesn't add up.

I am attempting to make this music for my game "Wonder". A single\multiplayer RPG game.
It's set in a medieval fantasy world. With inspiration from games such as Miracle Warrior, ultima 4 and general SMS 8 bit RPG games.
You can find about it here: http://www.indiedb.com/games/wonder

I am thinking of trying to recreate some of the Ys music or other music I remember, just as practice. So I could see how they are built. I am using Mod2PSG2 as my tool to compose music.

Bottom line, I am looking for tips on how to improve.
Logged

Master of all trades.
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic