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May 07, 2024, 05:30:32 AM

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TIGSource ForumsCommunityDevLogsnotline mia-SUNLIGHT FIASCO
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Author Topic: notline mia-SUNLIGHT FIASCO  (Read 14911 times)
Tazi
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« Reply #20 on: December 29, 2013, 05:24:31 PM »

I'm in if you make it a hugging simulator
hugline miami

also, make the player be able to hug enemies trough doors, if he puts this on his head:




otherwise, I love the running animation, and looking forward about how this turns out.
« Last Edit: December 29, 2013, 05:35:05 PM by Tazi » Logged

antoniodamala
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« Reply #21 on: December 30, 2013, 06:17:10 AM »



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Tazi
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« Reply #22 on: December 30, 2013, 07:30:48 AM »

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siskavard
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« Reply #23 on: December 30, 2013, 08:44:01 AM »

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Dr. Cooldude
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« Reply #24 on: December 30, 2013, 06:59:36 PM »

good
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Panurge
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« Reply #25 on: December 30, 2013, 07:25:02 PM »

I love the way the top half of his body spins independently of the lower half. That is surely the optimum knife fighting posture.

Following this in the certain knowledge it's going to be badass.
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Sved
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« Reply #26 on: December 30, 2013, 07:27:32 PM »

I came here for the Mongolian throat singing and turkey heads.
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... but that is mostly psychological. Check my devlog!
Conker534
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« Reply #27 on: December 30, 2013, 09:11:17 PM »

heyo
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Whiteclaws
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« Reply #28 on: December 31, 2013, 09:51:27 AM »

I came here for the Mongolian throat singing and turkey heads.
translated ;
"In Mongolia, Turkey music blows."
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Noogai03
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« Reply #29 on: December 31, 2013, 01:21:36 PM »

the movement in hotline miami always creeped me out: you could be facing one direction while your legs walked in the other
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So long and thanks for all the pi
Rat Casket
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« Reply #30 on: December 31, 2013, 01:23:41 PM »

the movement in hotline miami always creeped me out: you could be facing one direction while your legs walked in the other

That doesn't happen in Hotline Miami. The legs move relative to your upper body position. If you are walking down, and facing up, the legs face the proper way and walk backwards.
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Dr. Cooldude
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« Reply #31 on: December 31, 2013, 01:30:46 PM »

The movement sprite in this game is perfect, please promise me you guys don't fuck it up.
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Rat Casket
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« Reply #32 on: December 31, 2013, 01:32:56 PM »

I'm not doing the art so I literally cannot fuck it up.

RAY.
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Blambo
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« Reply #33 on: December 31, 2013, 01:36:47 PM »

The movement sprite in this game is perfect, please promise me you guys don't fuck it up.

are you sure, i should make it so the legs don't look like they're not attached to the spine
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Dr. Cooldude
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« Reply #34 on: December 31, 2013, 02:41:05 PM »

The movement sprite in this game is perfect, please promise me you guys don't fuck it up.

are you sure, i should make it so the legs don't look like they're not attached to the spine

yes

edit: or, well, if the game is meant as a parody or something then yeah.
« Last Edit: December 31, 2013, 04:04:50 PM by Dr. Cooldude » Logged
Whiteclaws
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« Reply #35 on: December 31, 2013, 03:54:57 PM »

The movement sprite in this game is perfect, please promise me you guys don't fuck it up.

are you sure, i should make it so the legs don't look like they're not attached to the spine

yes
you should add that as a 5$ addon
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Tazi
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« Reply #36 on: December 31, 2013, 04:22:44 PM »

Detachable Spine DLC

4.99$  3.99$

-20% OFF!
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Blambo
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« Reply #37 on: January 01, 2014, 05:13:00 PM »



programming 2 hardcore

the little black box is where the weapons go
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« Reply #38 on: January 01, 2014, 05:48:53 PM »

Quote
the little black box is where the weapons go

Aw, I kinda liked that he was holding to his black suitcase no matter what
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... but that is mostly psychological. Check my devlog!
Blambo
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« Reply #39 on: January 01, 2014, 05:57:31 PM »

intredasting idea

i mite have to stel it
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