Here is a small demo of my "Bullet Hell/SHMUP" prototype, which is my "blow-off valve" weekend project :D
http://devlog.batzstudio.com/bullet-hell/bullet-hell.htmlPlease note that all patterns are adjustable (type, bullet spawn ratio, bullet speed, bullet type, count etc.) so this does not represent all possibilities.
Also I've made 2 types of aiming :
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Continuous (seeks player constantly)
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LockOn (seeks player, locks and shoots whole pattern, after shooting, seeks again)
Use Q and E to change pattern, and WASD to move ship.
Also, don't worry about getting hit, I've turned off collision in this demo
This is still early prototype, for the proper demo, I'm planning to make mouse and gamepad support too, and enable controls adjustment (binding, sensitivity, acceleration etc.) because that's probably one of the most important elements in these games.
Hope you like it
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