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TIGSource ForumsCommunityTownhallIndie Brawl has reached a Milestone
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Author Topic: Indie Brawl has reached a Milestone  (Read 21344 times)
Soulliard
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« Reply #20 on: August 26, 2009, 09:38:04 AM »

Thanks for all the responses, guys.

I registered just so I could say how much I love this.  Great job guys, keep it coming!
Thanks. Now, don't forget to post in the Mancrib!
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Dragonmaw
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« Reply #21 on: August 26, 2009, 12:47:08 PM »

The song Cross Overdrive sends shivers down my spine.

IT'S SO GOOD.

Beyond that I can't actually play. Just loads to a black screen  Cry
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Soulliard
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« Reply #22 on: August 26, 2009, 01:07:37 PM »

Go to the settings.ini file and change 'quality=1' to 'quality=0'.
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Dragonmaw
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« Reply #23 on: August 26, 2009, 01:29:25 PM »

Go to the settings.ini file and change 'quality=1' to 'quality=0'.
That did it! Thanks. Still rough and a little choppy with the combat, but I'm loving the music and stage design and character animations and man. Great job!
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soundofsatellites
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no way baby, let's go!


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« Reply #24 on: August 26, 2009, 05:27:02 PM »

Holy shit guys! Congrats on the milestone!  Beer!

This game is nothing but pure love
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and the glitter is gone
dposse
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« Reply #25 on: August 26, 2009, 05:32:45 PM »

Simply amazing! I know that this is still in beta, but I only have two small gripes. One, jumping gets me killed ALOT. Can you make the jumping ability better? Also, please add a AI controlled character, because selecting "None" in the Second Player's option menu is a automatic instant win for me.

Thanks. Congrats on the milestone! Keep up the great work. Smiley
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Soulliard
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« Reply #26 on: August 26, 2009, 06:15:09 PM »

One, jumping gets me killed ALOT. Can you make the jumping ability better?
Better in which way? Higher? Less start-up lag? More height control? More horizontal maneuverability?

Remember, each character can double-jump and use their up-special to improve their jump distance.

Quote
Also, please add a AI controlled character, because selecting "None" in the Second Player's option menu is a automatic instant win for me.
It's in the works, but it will take some time.

Quote
Thanks. Congrats on the milestone! Keep up the great work. Smiley
Thanks! Will do.
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dposse
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« Reply #27 on: August 26, 2009, 06:26:07 PM »

One, jumping gets me killed ALOT. Can you make the jumping ability better?
Better in which way? Higher? Less start-up lag? More height control? More horizontal maneuverability?

Remember, each character can double-jump and use their up-special to improve their jump distance.

Quote
Also, please add a AI controlled character, because selecting "None" in the Second Player's option menu is a automatic instant win for me.
It's in the works, but it will take some time.

Quote
Thanks. Congrats on the milestone! Keep up the great work. Smiley
Thanks! Will do.

Make the jumping higher, because i keep trying to make a platform and i fall to my death.
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Soulliard
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« Reply #28 on: August 26, 2009, 06:33:03 PM »

Out of curiosity, which characters are you using?
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dposse
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« Reply #29 on: August 26, 2009, 06:36:58 PM »

Out of curiosity, which characters are you using?

I tried using Golden Knight and Liero.
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Nandrew
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Working on Cadence


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« Reply #30 on: August 27, 2009, 07:45:18 AM »

Wow, this is looking very slick so far! I'm keen on seeing how characters like Trilby develop. :D
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ChevyRay
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« Reply #31 on: August 27, 2009, 08:12:15 AM »

WHEN IS ONLINE PLAY.  Corny Laugh

WHEN IT'S FINISHED.

No, really Shrug I'm not even gonna touch the source until the rest of the game is finished. Easier not to screw things up that way. I will have the engine all ready by then, though Corny Laugh

And everything about this so far is amazing, you guys! God what a cool game so far.
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dposse
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« Reply #32 on: August 27, 2009, 08:45:08 AM »

Ah, okay, so each character can double jump. I retract my earlier gripe. Sorry.
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Dragonmaw
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« Reply #33 on: August 27, 2009, 09:23:26 AM »

I do agree that characters should either be able to jump higher, or platforms should be tuned better. You regularly have to double-jump in order to reach most platforms, it seems. That's sort of a flow-breaking feel, since the second jump feels really stiff.
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Soulliard
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« Reply #34 on: August 27, 2009, 10:21:51 AM »

Would it be better if I removed the start-up lag before double jumping? That would make up-aerials more difficult to perform, but could help with the stiffness.
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Dragonmaw
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« Reply #35 on: August 27, 2009, 10:59:14 PM »

Would it be better if I removed the start-up lag before double jumping? That would make up-aerials more difficult to perform, but could help with the stiffness.
I think so. Just on the second jump, preferably.
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Razz
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subtle shitposter


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« Reply #36 on: August 29, 2009, 04:41:33 PM »

I LOVE the death worm arena.
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