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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7302680 times)
cure
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« Reply #17320 on: March 24, 2012, 01:29:31 PM »

Hey, @Elk! Can you put up your palette, so I can see how you use your colors and shades? That would be awesome. Great work so far, by the way.  Wink

http://www.hivemind.in/pj/specs/index.php?urls=http%3A%2F%2Fdl.dropbox.com%2Fu%2F18369116%2Ftemp%2Felk35.png
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PompiPompi
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« Reply #17321 on: March 24, 2012, 01:41:57 PM »

Lamastu wants attention :/
(She kills babies and unborn children)

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Master of all trades.
Marc Wilhelm
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« Reply #17322 on: March 24, 2012, 01:48:17 PM »

Here's an early logo I did for Fresh Aces; It's obviously also my avatar at the moment.  Cheesy


The cloud disappears behind the logo and never comes back!  Sad

the floating island is cloud-powered

 My Word!

Yeah, most never notice, it keeps the file-size small Smiley
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“Failure isn’t a necessary evil. In fact, it isn’t evil at all. It is a necessary consequence of doing something new.”
― Ed Catmull, Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration
namragog
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« Reply #17323 on: March 24, 2012, 02:46:45 PM »

Hey, @Elk! Can you put up your palette, so I can see how you use your colors and shades? That would be awesome. Great work so far, by the way.  Wink

http://www.hivemind.in/pj/specs/index.php?urls=http%3A%2F%2Fdl.dropbox.com%2Fu%2F18369116%2Ftemp%2Felk35.png

No, this is Terrible. I need the actual palette image, not just the list of colors, otherwise I won't know how everything fits.
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cure
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« Reply #17324 on: March 24, 2012, 03:33:28 PM »

No, this is Terrible. I need the actual palette image, not just the list of colors, otherwise I won't know how everything fits.

That is the actual palette. You want it arranged according to color ramps.

You have the actual image to see how everything fits. The color relationships are available for analysis. Elk may not even plot out his ramps, and he certainly isn't just using a bunch of linear ramps here, he's mixing the green with the greys etc etc.
« Last Edit: March 24, 2012, 03:38:30 PM by cure » Logged
Ashkin
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« Reply #17325 on: March 24, 2012, 03:50:18 PM »


A box from a mockup I'm working on.
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Kramlack
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« Reply #17326 on: March 24, 2012, 03:58:24 PM »


A box from a mockup I'm working on.

Too much crap going on at the front. Aside from that, good I guess?
« Last Edit: March 24, 2012, 05:27:20 PM by Kramlack » Logged
Geti
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« Reply #17327 on: March 24, 2012, 04:26:58 PM »

his his his
I thought Elk was a girl? No?
Valid points though, you have the colours there, you even use GIMP's lousy palette tools to rearrange a colourmap based on hue, namragog.

Ashkin I'm not sure about the box, the this way up bit is very hard to make out (plus who writes on a box in "light"), and the outlining doesn't make sense with the tape cutting through it.

Delicious that and the other one with the zombie are making me seriously reconsider my love of outlining :/
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Conker534
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« Reply #17328 on: March 24, 2012, 05:59:36 PM »


The main character for my game. Hows she look?
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Ashkin
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« Reply #17329 on: March 24, 2012, 06:19:32 PM »

Ashkin I'm not sure about the box, the this way up bit is very hard to make out (plus who writes on a box in "light"), and the outlining doesn't make sense with the tape cutting through it.
Too much crap going on at the front. Aside from that, good I guess?

Better?
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Shackhal
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« Reply #17330 on: March 24, 2012, 06:59:05 PM »


The main character for my game. Hows she look?

Is she smiling? Because i swear i see a "Kolynos smile" in her face. But it's very, very difficult to see...

Her clothes needs some shadows, especially in her shoulders...except that "scarf" she have there is actually the shadow.....and the hair...well, for me, i would put her some details in there...

Apart from that, i think it's ok.
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Happy Shabby Games
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« Reply #17331 on: March 24, 2012, 07:02:08 PM »


Some sprites I made for a small prototype.
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:^)
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wat a hell


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« Reply #17332 on: March 24, 2012, 08:04:26 PM »

i like the shading on the edges leading to the top. it's cool.
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Happy Shabby Games
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« Reply #17333 on: March 24, 2012, 08:26:18 PM »

Thanks. I was searching for a way to show some depth without drawing bricks in the walls. I didn't want to use a zelda-ish perspective but it turns out it's a lot easier to program ledges and depth related things using it.
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Kramlack
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« Reply #17334 on: March 24, 2012, 08:55:49 PM »

Ashkin I'm not sure about the box, the this way up bit is very hard to make out (plus who writes on a box in "light"), and the outlining doesn't make sense with the tape cutting through it.
Too much crap going on at the front. Aside from that, good I guess?

Better?

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Ashkin
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« Reply #17335 on: March 25, 2012, 01:41:45 AM »


A save point that is also a cat.
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Armageddon
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« Reply #17336 on: March 25, 2012, 01:59:31 AM »

I feel there should be a question mark.

Also boxes are new fad, better get on this wagon tomorrow. Waaagh!
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farmer
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« Reply #17337 on: March 25, 2012, 11:00:52 AM »


look at that crappy box. it's hiding secrets from you.
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namragog
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« Reply #17338 on: March 25, 2012, 11:16:26 AM »

I think there should be a thread that lists all of the boxes and usernames of people who named them. That way we can see everyone's different art styles and such. We would message the creator of the thread our box, and they would put it on the list next to our name.
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Enker
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« Reply #17339 on: March 25, 2012, 11:16:37 AM »



Some of the scenery I've had to make lately - I have been considering making it into free chipsets for RPG Maker users once the game its for is released properly.
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