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TIGSource ForumsCommunityDevLogsGhoulsMiner
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Author Topic: GhoulsMiner  (Read 7476 times)
bluilisht
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« Reply #20 on: September 24, 2014, 09:25:21 PM »

Yeah I'm definitely following the development to this game, followed on twitter as well!

hehe thanks! btw i've been following your devlog too for a while, and kinda sad that it's on hold for now. Hope you're gonna work on another cool game. Beer!
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Conker534
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« Reply #21 on: September 24, 2014, 09:37:25 PM »

im sorry  Cry, i hope my next project will be cool enough to warrent my decision.
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AD1337
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« Reply #22 on: September 25, 2014, 05:43:33 AM »

Excellent presentation!
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spiralhalo
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« Reply #23 on: September 26, 2014, 07:11:47 AM »

I made some progress on the Mission Board (WIP)
For now it shows something random for the mission description, but the real thing will probably be just as random.  Smiley

By the way, I was wondering if the "BACK" label should be "MISSION" instead. Blue said it should be more immersive that way, but "Back" sounds more straightforward, what do you think?

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bluilisht
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« Reply #24 on: October 20, 2014, 07:35:24 AM »

We're working on the story and dialog right now. Google doc is really helpful for us  Wink




also here's preview for the Trials Board



and random drawing from spiralhalo, right one is the current design of Nion




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bluilisht
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« Reply #25 on: November 01, 2014, 03:51:32 AM »

working on tutorial right now, and I just realized that I could shrink the map size to add variety to our stage  Mock Anger
anyway which one would you prefer guys? here's the full size

« Last Edit: November 01, 2014, 03:56:39 AM by blue_mc » Logged

bluilisht
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« Reply #26 on: November 06, 2014, 07:52:55 AM »

I try to combine 2 & 3 together

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bluilisht
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« Reply #27 on: July 18, 2015, 03:05:27 AM »

trying new mechanic, dunno if it'll be used tho.

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