Hello everyone,
I would like to introduce you to a game concept i had in my mind which i wish to develop to completion ( Current plan is for Android )
Here is a brief overview ( With selected topics taken from a game design document template found online
link4. Section I - Game Overview4.1. Game ConceptGame can be described as a hybrid between a gamebook ( CYOA books ) and a turn based RPG with puzzle elements.
4.2. Feature Set- Persistent character(s) through different books.
- Companions acquired in a book can be brought along in future books
- Main character maintains stats and bonuses.
- Persistent items through different books.
- Community tools for creating books.
- Many different paths/branches in a book, to promote replayability, each with their own rewards ( Items, new companions, new pets etc.. )
4.6. Look and Feel – What is the basic look and feel of the game? What is the visual style?Main screen will be split down the middle, with the page and text on the right, and the page event on the left.
Art style will be that of an old book.
5. Section II - Gameplay and Mechanics5.1. Gameplay5.1.1. Game Progression You start with the first page of the book, with an introduction, etc..
Each page has clickable links ( can be more than 2 ) at the bottom of the text where players make decisions. i.e :
“If you want to proceed through the gate, turn to page xx”.
“If you want to attack the traveler, turn to page zzz”.
This navigates the player through the game world ( book ).
Each page is accompanied by a page event.
A page event can be :
- Just a picture/portrait of a scene/npc.
- A picture/riddle that requires the player to input some text to answer.
- A turn based rpg battlefield that requires the player to defeat an opponent(s).
- …
Therefore it is possible to create a book with purely decision making and no combat involved much like some CYOA books. ( e.g. Be an interplanetary spy )
http://en.wikipedia.org/wiki/Be_an_Interplanetary_SpyThe game is complete when the player reaches the last page.
Depending on the player’s performance during the game, the player will be rewarded with a different grade of item(s) that remain persistent with the player to be used by his character(s).
5.1.2. Mission/challenge StructureEach page will have a page event.
5.1.2.1 Just a picture/portrait of a scene/npc.E.g.
- A page with text describing the scene, and a picture of the scene on the left.
- A page with some dialog from a npc, with the npc’s portrait on the left.
5.1.2.2 Puzzle/picture/riddle that requires the player to input some text to answer.E.g.
- A text field for the player to input his/her answer.
- A movable puzzle to solve.
5.1.2.3 Turn based rpg battlefield that requires the player to defeat an opponent(s).2d oblique view of a battlefield with players, npcs, and opponents represented. There may be other obstacles/usable items/etc.. on the battlefield.
Mockup:
Let me know what you think!