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TIGSource ForumsCommunityDevLogsProject LYFE - fast phased top-down shooter (Demo & Stream)
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Author Topic: Project LYFE - fast phased top-down shooter (Demo & Stream)  (Read 2940 times)
Rez
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« on: April 01, 2013, 12:24:11 PM »



LYFE is a top-down roguelike shooter. It will have super-tight controls and hopefully make the overall "feel" of the game very nice. It will feature a random weapon generation system as well as the standard stuff of roguelike games, like currency management and the one-life system.

The game is in pre-alpha right now, but I'll give you guys what I have now for feedback purposes. All art is placeholder up to now.

If you test the game, the game creates five level 2 weapons. When you create new weapons in the game, they will be placed in the fifth slot, which is the MG slot by default. These guns are level 0, so they are worse than what you start out with, nonetheless, you should get an idea.

The music is made by Maverick, a demo of the music can be found here:
dynamic music demo


Get it here:
LYFE demo

Facebook page for frequent updates and a big thank you:
AlphaRez

I'm streaming when I'm developing, catch me here if you're into those kind of things!

Bug list:
-None found


« Last Edit: August 18, 2014, 02:04:01 PM by Rez » Logged

DesTomate
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« Reply #1 on: April 01, 2013, 01:08:39 PM »

The controls are pretty nice so far, movement feels nice and smooth.  Beer! Good luck with this game, I'll be watching. Smiley Nice to see someone else still using XNA too!
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Rez
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« Reply #2 on: April 01, 2013, 09:57:13 PM »

The controls are pretty nice so far, movement feels nice and smooth.  Beer! Good luck with this game, I'll be watching. Smiley Nice to see someone else still using XNA too!

Thanks! That's what I'm aiming for. Smiley
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« Reply #3 on: April 03, 2013, 04:00:05 AM »

Solid and satisfying shooting mechanics there, looking forward to the rest. Wink
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Rez
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« Reply #4 on: April 03, 2013, 11:13:36 AM »

Solid and satisfying shooting mechanics there, looking forward to the rest. Wink

Thanks man!
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Rez
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« Reply #5 on: April 03, 2013, 01:56:51 PM »

Just added the menu's for the game (without graphics).
The resolution option has 16 resolutions, ranging from 320x200 to 1600x900, to choose from!

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Rez
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« Reply #6 on: April 30, 2013, 02:04:39 AM »

Xbox controller support is added among several small new features!
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Rez
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« Reply #7 on: May 21, 2013, 04:00:01 PM »

Items can now lay on the ground!


The next part is picking them up, so that shouldn't take very long.
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« Reply #8 on: May 21, 2013, 09:51:26 PM »

The game is looking good Randehh!!
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« Reply #9 on: May 22, 2013, 01:28:14 PM »

Thank you kind sir!

Also an update:
Inventory system is revamped and you can pick items up from the ground.
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Rez
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« Reply #10 on: May 22, 2013, 01:54:06 PM »

Since short, I'm streaming when I'm developing, catch me here
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Rez
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« Reply #11 on: May 23, 2013, 12:38:33 AM »

The start of a level editor is here!
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Rez
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« Reply #12 on: May 27, 2013, 03:00:24 PM »

We're halfway saving and loading levels!
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Rez
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« Reply #13 on: May 29, 2013, 12:02:19 PM »

Level saving and loading works, so I can start creating some levels for the game to showcase it more!
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« Reply #14 on: June 27, 2013, 04:53:35 PM »

Loads of work done to the internal parts of the game, meaning mainly the level editor.
And I've added explosions.

The awesomeness of a game is basically the amount of explosions in a game. Deal with it.
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« Reply #15 on: June 30, 2013, 04:57:37 PM »

Looking good this far, keep it up. Wink
Also, fuck yeah explosions!
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Rez
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« Reply #16 on: July 15, 2013, 01:37:50 PM »

Here's a tease for the music that'll be in game!
The music is made by Maverick, a demo of the music can be found here:
dynamic music demo

Also there's a new version of the game demo up!
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Rez
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« Reply #17 on: July 31, 2013, 03:01:46 PM »

Working on new walls...
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