Super Myario Land is basically supposed to be an unfair platformer... but only nominally.
at first glance it's rather like a romhack and pulls plenty of cheap, loathesome tricks on you, but the idea is that these tricks never really change- they follow the same typical patterns, don't deviate extremely from what has been revealed to the player (once they HAVE been revealed) and in essence the tropes that make up the 'unfair' part of an 'unfair' platformer become commonplace enough that they are to be expected, and the player can react accordingly
in other words, 'ts an experiment! it's basically one big mindgame.
and it's still platform hell. don't get me wrong.
it's also a testbed for a new sound design technique in which i simulate voices with inflection by booping in a very specific way in Sfxr, and more pixel art practice
it's playable now- 1 level out of hopefully, like, 4- but i'd also like to include traps and elements based on community feedback, get criticism and also laugh at a few dudes falling down pits, so i've put it up here for all to see
i did the sound design and sprite design and backgrounds and programming and basically everything that isn't the basicmost engine and music. (the guys who did
that have been credited accordingly)
try it! windows download, rar file.
Download for PCstuck? watch me beat level one! (only use this as a last resort! otherwise you'll miss out on the fun of exploring the level
and getting totally slaughtered)
i used Game Maker 8, SFXR.
credits to Brod [http://gmc.yoyogames.com/index.php?s=1d9822ab033b40717255d69d6d75e3ce&showuser=65388]
(for the platformer engine (which i have now modded out the butt))
and Blarghalt [http://www.youtube.com/user/BLARGHALT]
(whose music i am using as a placeholder)
((should this go in Feedback? i feel like it's too early a build to be put up there, with all the big kids))