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TIGSource ForumsCommunityDevLogsQuintrius - A Falling-Block SHMUP
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Author Topic: Quintrius - A Falling-Block SHMUP  (Read 1496 times)
F8_Sean
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« on: July 21, 2013, 12:34:48 PM »



Download GBJam Demo (Windows)

This was my entry in GBJam 2013. I started out thinking I was making a generic SHMUP, but that didn't happen.

Description:
  • Quintrius is an experimental concept best described as something between a space shooter and a block puzzle game.

Tips:
  • -Avoid enemies while making lines from the falling blocks.
    Destroying blocks with your ship’s weapon will cost you points, so try to avoid destroying too many blocks before they reach the bottom of the screen. More lines cleared at once will yield an exponential point multiplier.
    Shoot the special blocks to release a health or shield powerup, or keep the special blocks in a cleared line to add to the point multiplier.
    Don’t let the screen fill up, otherwise the blocks will all rise upward!

The batteries are pretty low, so you’ll probably want to plug in an AC adapter. You can find one in “C:\Users\YOURNAMEHERE\Documents\SavedGames\Quintrius\SaveGame\AllPlayers\SavedGame0″.

Post your high score if you do well.

At this point, I'm trying to decide where to take this concept. I want to release it on something as a more polished game, but I'm not sure if I should focus on XBLIG or PSMobile. I tried it on Windows Phone, but touchscreen controls are hard to do right. Buttons are better for this.
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I like programming odd things. If you're looking to collaborate on something C#/XNA/MonoGame/PSM, hit me up!

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« Reply #1 on: July 21, 2013, 12:41:07 PM »

Seems really really hard Smiley
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phi6
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« Reply #2 on: July 21, 2013, 09:43:58 PM »

You should check out Quarth!
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