Nikocatarino
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« on: April 18, 2016, 11:38:16 AM » |
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Here is our (WIP) Story for The Resurrection :
The Resurrection takes place in a world hit by a new and presently unknown infection which has wiped out most of the world's population. You are one of the few who have survived and now you must search this new wasteland in order to fight for your life against what is left of the indigenous population now infected with the disease. Go solo, team up with friends or take on the world, as you choose your path in this brutal and chilling landscape using whatever means you stumble upon to survive. The player will have to fight both zombies and other players in order to survive. An important aspect of the game is the interactions between players, which can be hostile, marked by the exchanges of fire, or friendly, marked by cooperation and the exchanging of items.
One of the focuses in the game is in staying fed, hydrated, dry, and healthy. Food is available in markets and homes, as well as wildlife. Water can be obtained in homes, markets, water sources, rivers, lakes, and sea. Food can become rotten and will sicken the player. Injury by shooting, melee weapons, zombie attacks, or falls may cause loss of blood, which can be recovered by consuming food or the use of medical equipment. hydration levels, food, and other "stats" can be accessed by the player's inventory. Military equipment such as high-powered rifles, machine guns, telescopic sights, helmets and military clothing, and ammunition can be found at military bases and camps, as well as airports. The game is generally considered step-slow, with long periods of relatively low activity in which the player moves from city to city, or waiting in a high position for observation or engagement to long distance with the use of high-powered rifles, usually with telescopic sights.
The Resurrection is a gritty, authentic, open-world survival horror hybrid-MMO game, in which players follow a single goal: to survive in the harsh post-apocalyptic landscape the long As They can. Players can experience powerful events and emotions arising from the ever evolving-emergent gameplay. There are no superficial tips, waypoints, built in tutorials or help given to players. Every decision matters, there are no save games in extra lives, every mistake can be lethal. If you fail, you lose everything and you need to play again from the beginning with nothing but your wits, and your two hands. Fight the hostile environment, where every other player can be friend or foe and nothing can be taken for granted.
Current Team Structure: Project Manager: Me - Experience with BP and mild experience with C++ Blueprint/Storry writter/Game Designer/Concept Artist/Sound Designer/ . Co Owner 3DMichu C++/Blueprints/3D Modeller/Concept Artist/Mapper Co Owner Steven Concept Artist/Mapper/3D modeller/Concept Artist
Talent Required: Programmer Must have BP and C++ experience Would be nice if you have experience implementing network features Task 1 - Will assist me in mechanics programming. Task 2 - Will script the game save mechanics. Task 3 - Set Rules for multiplayer games Riggers Animators Level Designer Technical Artist 3D
3D and Moddeling Artist - Texture Artist Must have experience with Blender, Maya, or other 3D modeling software Must be able to successfully export models/material/textures to UE4 from 3D editor Would be nice if you could prep skeletal structure for models for animation in UE4 Would be nice if you could design building architecture Task 1 - Create character, prop, and environment models Task 2 - Prep the models for placement into the engine
Animator Must have experience creating detailed animations with skeletal models in UE4 Must be able to create cutscenes using Matinee Task 1 - Create basic animations for characters, props, and moveable environments
Mapper Must have experience creating Maps in Unreal Engine Must have experience creating environment!
PhotoShop Must have experience creating Photos and dealing with photoshop
Visual Effect Artist(s) Particle FX Artist - We're looking for people that know how to work with UE4's particle system to do very stylized/cartoony-esque particle effects for skills, environmental stuff such as torches, weather effects, but also small details such as footprints and stuff like that. Unreal Engine Lighting Expert - We're also looking for someone that knows his/her stuff about lighting in Unreal Engine 4. Forge Online will have a fairly complex day and night cycle that - hopefully - will use Global Illumination to some extent, and ray-traced shadows.
C++ Programmer(s) We need C++ programmers that know how to work with UE4's coding structure for several game mechanics. You'll be working very closely with our blueprint whizkids and translate their work into code. You'll have to take optimization and efficiency into account when doing this job. We're also looking for C++ programmers that have experience with setting up a multiplayer framework, network replication, and backend related stuff. If you are responsible for the backend of this project, you'll probably have to work very closely with the webdevelopers to create a secure system at some point. We also need C++ programmers that can do game optimization and bugsmashing. Any C++ programmers with experience in doing UI are also welcome.
Game Title: The Resurrection Platform: PC Genre: Open World Survival Sandbox Camera View: Third Person & First Person Company: The Resurrection Team Communication: Skype, Email File sharing: Unreal Engine Cloud or DropBox Contact PM Me on Skype: nikosantsofswag
we have already started the project. I suck at modeling and texturing and would prefer not to use community assets other than vegetation and sounds/music. I also am not completely knowledgeable on how to implement things. As the scripting gets more complex I get a tiny bit lost and make little progress per day. we believe this project is a good idea but again it's hard to execute by myself we need moore staff. The game will be strictly third person and one person , open world , survival , apoclypse , zombie rpg. Depending on the size of the team, the landscape will be larger or smaller with more or less content. If you take part, you must agree from now that you will be paid when the games makes money. I am serious about finishing this project but that doesn't mean that I will die for it. I have a personal life too and enough duties.. So I am looking for people who we can work if they can everyday for 1-2 hours and if they want more depending on their personal duties.. I am not seeking the perfect team members as I am a newbie myself too but I am eager to learn and I like getting my hands dirty. I look forward meeting the same people! I do not like to mock people as I do not like people to mock me. So if you can afford making a contract with me to get sure you'll get the money when the game gets money, it's totally fine by me but I won't spent a penny on making contracts from people worldwide as I don't know you personally and you may want to leave during the development, and the money from contract will be a waste.. But there will be an official contract before we publish the game. I adress this now so you won't tell me otherwise later. I like clean skies and I am speaking straight forward. If you don't want to make contract with me then I can only give you my promise that all team members will get EQUALLY paid and not even me as a project manager will get a penny more. The profits will be equally shared. I can't really do anything more than that.. This is not a paid job until we start generating money off of our crowd funding campaign!
We expect more than 20 000$ Funding after we have a proto type running (Promissed my unreal funding and indiegogo)!
We are doing it for us! We do not buy anything in the marketplace.
We want to be original.
We only Work on unreal ENGINE! Greetings.
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