Hmmm... I personally works on both pixel and vector, but mainly vectors. Pixel has always been more of a "for the fun of it", since I'm really much more familiarize with my vector tools. However, my latest project made me reconsidered my choices.
In the future, if it's a game for the hardcore audience, I'd give pixel a shot. But if it's something for the masses, like an advertising game or sort, I guess it's a lot safer to stick vector.
There's no statistic to back these decisions, but advert games audience does includes female audience and guys who watches cartoons and don't play games. If you throw them a pixel 2D game, they probably gonna think that this is really hardcore (even more so for 3D).
As for vector, the latest project made me realize how tiring it can be. With pixel, you can express so many things without all the details. But for vector, you need to draw exactly everything to express the same amount of information, 1:1.
Here's something I'm working on...
and when you compare to...
I think both are nice (for me), but the time spent to create the 2 out of 3 vector characters are enough for me to create the chunk of Rock man characters below, and still have time for another episode of Bytejacker. It's even more so when it comes to environment artwork.
I might be whoring my portfolio a little, but for those of you that don't mind, you can check out
http://www.cnb.gov.sg/kidpower/PDEGame/Sections/maingame.htmlIt's a game I did 2 years ago in my previous company (it isn't a great game, but since we're just talk about the art aspect...)
Point is, if you look at the details in the artwork, and compare to my sprite work... like this for example
I think they both look okay too. But I'd probably kill myself 5 times working on the vector game, and only once working on the sprite... and that's quite a bit of production cost if you ask me