WARNING I END UP TALKING ABOUT THE GAME FOR A WHILE PLEASE SKIP IF YOU DON'T CAREYou just went from a volume to a surface, surely you have to do less digging?
Disclaimer: haven't bought the game (yet, still thinking about it).
2x1x1 character vs 3x2(x1) character.
For rooms, sure, you have to do less digging -- but if you're just trying to get somewhere? It's annoying.
So far I have not really enjoyed the game. Combat is sort of interesting, but the enemy types are not very variable. I also find they have too much health.
Spelunking rewards you with... I dunno, pots that hold random shit (arrows. yay. coins. woo).
I don't know if I'd call it a minecraft ripoff, but I feel it has no personality of its own. Maybe it has some, but it's mashed in there with all the things that feel incredibly minecrafty.
(i.e.
buckets cost 3 iron bars - which you get by crafting iron ore into bars at a furnace. you can use buckets to scoop up 1 block of water at a time, exactly like you would in minecraft)
To finish off, there are a lot of caves that end in dead ends.
1. Caves are way more boring in two dimensions.
So much more boring. I can't stress this enough.
1b.
Water is also very boring. It flows properly, but it also doesn't really let you swim, and maybe it's the whole 2d thing again. I don't know.
2. I find it more annoying and slow and boring to dig. Discoveries are less exciting than they are in minecraft, maybe because they can be seen from a distance? I don't know.
I DIDN'T FINISH OFF. OKAY.
Everything feels grindier. 1 iron pick = 12 iron bars = 36 iron ore. (in minecraft, for comparison, it's 1 iron pick = 3 iron bars = 3 iron ore.) This may be why these discoveries are less interesting. Find an iron vein? Wow! Now I have a whole single iron bar or two. Maybe in half an hour I'll have an anvil,
and then I can actually start using all the iron I just used making the anvil. Oh.I found a crystal heart, and it gave me +20 max health.
And I didn't give a fuck. Seriously, +20 max health is kind of unnoticeable and boring. For a game that many applaud for having tons of content, most of it doesn't really do much but dance with boring numbers (see: every mmorpg ever). The cave felt only marginally more interesting for it. It basically ended in a not-so-dramatic dead end eventually too. Or maybe it didn't end, and I just got bored of pots pots pots in the dark. (The way torches work is interesting to deal with, though. Things even cast shadows! I did enjoy torch juggling while hacking through vines and, eventually, falling into brambles and horribly dying. I'm not saying the game has no value. I just didn't like it overall.)
The game is still somewhat driving, but I think it's just the drive of 'get more stuff and you will get something cool, eventually'. Maybe it's more fun when you get amazing things and discover amazing sights but I don't think I'll bother trying to get that far.
I should try multiplayer, though. I guess. But we'll see;
With friends, everything is fun.
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