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May 07, 2024, 07:11:01 AM

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TIGSource ForumsDeveloperDesignSo what are you working on?
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0x0961h
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Quantum Demon


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« Reply #11680 on: July 23, 2014, 01:25:10 PM »

Trying to come up with idea for UI for sticker selection:


No luck. Concerned
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Layl
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professional jerkface


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« Reply #11681 on: July 23, 2014, 08:22:10 PM »

Trying to come up with idea for UI for sticker selection:

<snip>

No luck. Concerned

Perhaps like a sticker page? Not sure what these are actually called. (random google search result as example) And when select one you peel it off the page?
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0x0961h
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Quantum Demon


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« Reply #11682 on: July 23, 2014, 11:04:43 PM »

Perhaps like a sticker page? [...] And when select one you peel it off the page?
Oh, this can work too, I think. I actually thought about stickers like in this or this packs. Not a sticker sheet, but more like separated from each other stickers.
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TautNerve
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« Reply #11683 on: July 24, 2014, 01:09:51 AM »

Trying to come up with idea for UI for sticker selection:


No luck. Concerned

I would suggest to approach this from a design standpoint that puts the visual aesthetic into consideration
at later stages after the core idea behind the layout is found effective.
For example, the image that fits best with the mechanic's purpose (assuming we are talking usability) is the
second one.
The entire purpose of this UI is to let the player pick the best "tool" to handle a certain puzzle or situation.
So in the second image you can clearly see the scene itself (one of the reason image 3 is not an option in my
honest opinion), you can clearly identify each individual sticker and you could work out in your head how to
put everything together and complete the task at hand.

Another thing that you should take into account is what are you planning ahead for the game, mainly if the sticker
concept is going to evolve in some way or stay the same while only the puzzles themselves are going to evolve.
Of course these two things relate to each other but the main idea can be put into an example like this:
Assuming that the stickers on image 1 and 2 are not placeholders, the first two stickers are the same thing with
black and white inverted. One thing you can do is have only one of the available, and later in the game introduce
a mechanic that allows you to invert the color of a sticker so that black become white and vice versa.
This is just an example but what I'm getting to is that if such thing is going to be implemented eventually, you
have to think about it when designing the UI so it won't seem out of place when it is added later.

After you have everything sort of planned out you would know how to not limit yourself with the design and it should
be easier to construct it with everything in mind. After that phase you can begin thinking about aesthetic changes
and adjustments that will not compromise the initial design.

Sorry about the wall of text and good luck
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0x0961h
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Quantum Demon


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« Reply #11684 on: July 24, 2014, 05:11:46 AM »

TautNerve, thank you very much for your feedback and advices. Gentleman

For example, the image that fits best with the mechanic's purpose [...] and complete the task at hand.
Yes, semi-transparent black overlay is actually a very bad and, um, "noisy" idea. jgrams in project's devlog suggested to try a "jigsaw approach", i.e. to place stickers towards the edges of the screen so they won't steal player's attention to the level structure.

Sorry about the wall of text and good luck
Thank you again. Smiley
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0x0961h
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« Reply #11685 on: July 24, 2014, 01:13:14 PM »

Iteration two:



Click for bigger version.

Much prettier, imo.
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Joseph
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« Reply #11686 on: July 24, 2014, 09:23:36 PM »

A touch game:



Some characters for a beatemup:

« Last Edit: July 24, 2014, 09:38:56 PM by Joseph » Logged
oldboy_sagat
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« Reply #11687 on: July 31, 2014, 05:48:11 AM »

this is just a rough draft on my game which will be based on a Japanese Myth about spiders.
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R.D.
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Making a game about balls. Yepp.


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« Reply #11688 on: July 31, 2014, 06:33:17 AM »



Rough map layout. I used a handy trick that automatically adds the darker walls so I can map each layers pretty fast. Now creating the real maps
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BomberTREE
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« Reply #11689 on: August 01, 2014, 04:16:12 AM »


Finished setting up the itch.io for Nauts Addicted

I think I need a break from GMS..
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pixel-boy
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« Reply #11690 on: August 01, 2014, 07:05:00 PM »


Finished setting up the itch.io for Nauts Addicted

I think I need a break from GMS..

We've tried with my brother and it's really fun Smiley
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pixel-boy
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« Reply #11691 on: August 01, 2014, 07:06:28 PM »





Some gifs for my help menu
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BomberTREE
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« Reply #11692 on: August 02, 2014, 12:21:55 AM »

-snip snap-
Some gifs for my help menu

This is looking really nice,
And glad you guys had fun Smiley
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ink.inc
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« Reply #11693 on: August 08, 2014, 05:46:28 PM »



needs cleanup/detail work
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Hue
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« Reply #11694 on: August 09, 2014, 09:51:02 AM »



Started working on a new project where you can switch between human and spirit forms. In spirit form you can possess objects and people to solve puzzles!
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He-Who-Develops-Games
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« Reply #11695 on: August 10, 2014, 03:43:19 PM »

Figuring out how the fuck networking works so I can implement online multiplayer for Havoc Beta.  Hand PencilTired Hand Thumbs Up Right

EDIT: forgot pic of my whiteboard.
DOUBLE EDIT: didn't know it'd be that fucking big, sorry.
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cornserpent
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« Reply #11696 on: August 12, 2014, 07:37:00 PM »

Been working on clean art styles to use for a minigame compiliation I've been working on.

Trying to hit that medium between quality and creation time, as it will require a lot of graphics.

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McMutton
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« Reply #11697 on: August 16, 2014, 05:12:17 PM »

That's awesome, Zednaut.


Flying 'n shit.

https://www.youtube.com/watch?v=syklQPwqM8I&feature=youtu.be
« Last Edit: August 17, 2014, 02:13:20 AM by McMutton » Logged
0x0961h
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Quantum Demon


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« Reply #11698 on: August 17, 2014, 01:03:22 AM »

[snip]
Started working on a new project where you can switch between human and spirit forms. In spirit form you can possess objects and people to solve puzzles!
It looks pretty great!
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He-Who-Develops-Games
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« Reply #11699 on: August 17, 2014, 01:50:55 PM »

Well, it took a week but I think I finally get it so I've spent the entire day hacking out the client-side stuff. The server is already finished (I did that yesterday). Also, my partner's and my logo are now a single screen instead of two separate ones, and also I've been working on adding the new music for the in-game radio stations. I should really take a break but I'm not going to until I finish up Beta 1.

Hand Thumbs Up Left YawnHand Any Key
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