I wish to make the intro artwork for my game Sumerian Blood, about the tale of Gilgamesh. Which will be a preface to the game.
The game is ment for both PC and Android, so I thought of a resolution of either 640x480 or 320x240.
320x240 would fit most or all Android devices, but it would require me to scale up for the PC or other devices.
So I thought maybe to do a 640x480 and scale it down for lower resolutions.
So the point of this thread is advice on how to create digital(because I suck at real art) artwork for the intro. Taking into consideration the resolution 640x480.
I am not sure which style, I can do the same style as of my in-game sprites:
Which is basically, drawing an outline sketch. Cleaning up, doing lighting with about 5 shades for each color.
So I end up with a 1 pixel width outline, and 5 shades levels for shading.
Do you think this is good enough for 640x480? Do you have an idea for a different style? Do you have ideas for better technique?
I guess I will just have to try out and post it here, but maybe you have some tips.