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TIGSource ForumsCommunityTownhallHeadless [iOS, Android, HTML5]
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Author Topic: Headless [iOS, Android, HTML5]  (Read 725 times)
reinhardius
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« on: October 10, 2013, 06:54:12 AM »


Hi, my name is Reinhard (from Double Smith) and I am happy to let you know, that our latest game(HTML5), Headless, just got released on the Apple App Store and Google Play.








App Store link:
http://app.lk/Ax0

Headless HD - is for iPad only
Headless - is for iPhone/iPod only

About the Game:
Take control of a headless chicken, trying to stay alive in Headless.

Inspired by the story of Miracle Mike, the chicken that lived without a head for 18 months, Headless challenges players to see how far they can run as a headless chicken! Tap to fly and tilt to speed up for an extra bonus. Grab bags of blood to live longer and get ahead of the competition! Keep a cool head while dodging deadly blades and other obstacles. Unlock upgrades, collect power ups and charge head first to new high scores!

Trailer:
















http://www.doublesmith.com
http://www.doublesmith.com/presskit/sheet.php?p=headless

I hope you like the game!

If you have any questions, I 'll be around.

Best,
Reinhard
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maugiub
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« Reply #1 on: October 10, 2013, 08:56:26 AM »

Hi, it's interesting that it's coded in HTML5, as my game is. Being that your game has many animated elements on screen, what difficulties you met in developing in HTML5 for mobile devices? I noticed iOS internal browser is more responsive on touch events and generally  faster on rendering DOM graphics elements.
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Mauro Giubileo
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http://www.giubileocreations.com
reinhardius
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« Reply #2 on: October 10, 2013, 12:55:54 PM »

Hi maugiub,

The whole game is rendered in the canvas and we used Ludei's (http://www.ludei.com/) cocoonJS to create a native app for iOS and Android.
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maugiub
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« Reply #3 on: October 10, 2013, 02:20:53 PM »

I used the opensource Phonegap framework. It uses the webview functionality integrated in the operating system, so its performace and supported features depend on the os implementation of the webview. What is cocoonJS? It's an HTML5+webGL rendering engine?
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Mauro Giubileo
SmashGrid Developer
http://www.giubileocreations.com
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